Author Topic: Omnimaga - The RPG  (Read 49568 times)

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graywolf

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Omnimaga - The RPG
« Reply #135 on: January 07, 2007, 11:12:00 am »
Sweet! Plz add me as a mage  :)smile.gif or a gray wolf  :Ptongue.gif

Offline bfr

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« Reply #136 on: January 07, 2007, 11:12:00 am »
I need to finish the tileset.  Does anybody know of a program to generate C code for each tile in a 16x16 four-level grayscale sprite sheet?

graywolf

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« Reply #137 on: January 07, 2007, 11:24:00 am »
Not sure, but maybe there is something in TIGCC or genlib or extgraph?

Offline necro

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« Reply #138 on: January 07, 2007, 11:27:00 am »
can necro have either a shop in the game that sells realy expensive stuff or have a realy big sword?  Or maybe I can't die (that'd be amusing)

maybe look like this?
user posted image (quite a likeness with the long hair and all)
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline bfr

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« Reply #139 on: January 07, 2007, 01:52:00 pm »
Sure.  :)smile.gif

See the first post in this thread for a list of the members in Omnimaga - The RPG and what their role(s) will be.  

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« Reply #140 on: January 26, 2007, 11:38:00 am »
New screenshot of dragon_lance walking:

user posted image

I'm using Zelda tiles at the moment because I can't seem to find a tool that generates that C code for grayscale 16x16 tile-maps.

Remember, if you are in the game and want your sprite to look a certain way, just tell me.  

CureDesu

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« Reply #141 on: January 26, 2007, 11:43:00 am »
 O_Oshocked2.gif  That looks awesome!  Am I in the game? I remember posting in this thread a long time ago, but I don't remember if I'm in it or not.

Offline bfr

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« Reply #142 on: January 26, 2007, 12:07:00 pm »
Yup, you are in the game.  All of the members are listed in the first post:

http://omnimaga.org/index.php?showtopic=568&st=0

Anyway, here's a new screenshot:  http://img261.imageshack.us/img261/6816/screenshot0002fd3.gif

As you can see, I still have to make the sprites for moving other directions, and I still need to make it so that the character starts out in the right place.

CureDesu

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« Reply #143 on: January 26, 2007, 12:11:00 pm »
Heh, awesome.  Personally, I want to look like L from Death Note.  To see what he looks like, look at my avatar, and Google it.  If you have trouble finding a good picture of him, let me know.

graywolf

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« Reply #144 on: January 26, 2007, 12:40:00 pm »
Looks awesome! Although the Zelda tilemap is often overused, I like it for this kind of RPG. :)smile.gif I hope you make your own tilemaps though.

Offline bfr

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« Reply #145 on: January 26, 2007, 12:50:00 pm »
QUOTE

I'm using Zelda tiles at the moment because I can't seem to find a tool that generates that C code for grayscale 16x16 tile-maps.


;)wink.gif

The only tiles from Zelda that I'm going to use are going to be the water and maybe the grass.  

Would anybody mind making 16x16 4-level grayscale sprites for Tenniskid and rivereye?  Here are the 32x32 versions of them:

user posted image

(rivereye is the first one, Tenniskid is the second, and dragon_lance is obviously the last one)

Offline DJ Omnimaga

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« Reply #146 on: January 26, 2007, 01:41:00 pm »
that look nice, Mathstuf had a good tool to make gs sprites code, but his site went down i think and he didnt went online for ages :(sad.gif

Offline rivereye

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« Reply #147 on: January 26, 2007, 02:22:00 pm »
yeah, I could use a slightly different sprite. Btw, can I have some fishing gear?
>(<')

Delnar_Ersike

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« Reply #148 on: January 26, 2007, 02:26:00 pm »
The lower right corner of the trees displays a column of greyscale sprites; is it supposed to be like that? Also, the grass is kinda faint.

If I am in the game, make me a wizard...no, a sorcerer...no, a warlock! :wacko:triso2.gif I will want to be a warlock.

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« Reply #149 on: January 26, 2007, 03:19:00 pm »
Delnar_Ersike:  Yeah, that was just me testing the something.  And I'll gladly make you a warlock :Dbiggrin.gif

rivereye, you can have some fishing gear :)smile.gif

Here's a new screenshot:  user posted image

The beautiful grayscale dialogs are from Boolsoft's Advanced Dialogs library.