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It looks 3D-ish, but it's actually just a tilemap in which the tiles are drawn from a birdview persfective instaed of top-down. The only thing that's handled differentely then on normal tilemaps is the collision. This makes that kind of games perfectely doable on calculators.
Check out this. I think it's a really cool feature.
But it was the coolest battlesystem ever. Only thing I would change is adding the ability to move your people around, for more tactics.
Oh ok. This is how it works. (Let's base it on 12 members in party)In battle, you can group members to up to 3 "cycles". So you can have 4/4/4 or 2/6/4 or 9/3 etc.In each turn, 1 member from each cycle (could be called leader) can perform action or switch to other member in the same cycle.Some of the spells can affect the entire cycle, all "leaders" of cycle, individual, etc. All physical attacks will attack the "leader" of the cycle.Since it's called a "cycle," the order of members in cycle is important.Let's say you have a cycle with guy A→B→C→D.As A, you can't just switch to C, but rather take a turn to change to B and then C. You can only switch once per turn per cycle, requiring total of two turns to switch from A to C.Also, in addition to this, each member could have a special attribute that enhance the cycle leaders a bit when they're in the leader position. Let's say that the leader s of cycles are A, E, and G. A's special attribute is MP+10 and E's special attribute is STR+2 and G's special attribute is INT+3. All the cycle leaders (and only the cycle leaders) will share these attributes.EDIT: Oh. I forgot about the EXP sharing. The less cycle the battle was fought with, the more EXP will party receive. The members who weren't partcipating in the cycles won't get EXP. The current cycle leaders will receive 1.2x EXP while the other members in cycle receives a normal amount of EXP.