Author Topic: OmniRPG - Battle Engine Discussion  (Read 37971 times)

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Offline Scipi

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Re: Re: OmniRPG - Battle Engine Discussion
« Reply #60 on: December 08, 2012, 02:19:23 pm »
Yeah, the appeal of turn based, is that it's less demanding processing wise.

Arpg, we'd need to have ai running as everything else is running as well. We might not be able to have a complex ai either if it's too demanding.

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Offline pimathbrainiac

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Re: OmniRPG - Battle Engine Discussion
« Reply #61 on: December 08, 2012, 02:21:28 pm »
Make it turn based! It's alot easier to program!
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Offline Yeong

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Re: OmniRPG - Battle Engine Discussion
« Reply #62 on: December 08, 2012, 02:25:00 pm »
Yeah, the appeal of turn based, is that it's less demanding processing wise.

Arpg, we'd need to have ai running as everything else is running as well. We might not be able to have a complex ai either if it's too demanding.
Make it turn based! It's alot easier to program!
That.

ARPG might be more appealing to play/look than TRPG, but in fact, TRPG is less resource-demanding and actually can focus more on visual effects than coding stuffs.
« Last Edit: December 08, 2012, 02:25:22 pm by yeongJIN_COOL »
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Offline Scipi

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Re: OmniRPG - Battle Engine Discussion
« Reply #63 on: December 08, 2012, 02:35:12 pm »
With TRPG, you can also get away with slower routines, since it's not always being animated. It can take some time with the ai and other aspects and still look good. (*thinks of FFV where this was the case and it was still a great battle engine) :D
« Last Edit: December 08, 2012, 02:35:35 pm by HOMER-16 »

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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline TIfanx1999

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Re: OmniRPG - Battle Engine Discussion
« Reply #64 on: December 08, 2012, 03:02:56 pm »
Either is fine with me honestly, but turn based will be easier with managing party members. No need to worry about A.I or slow down. I still think I'd limit parties to 3(ideally) or 4 members active in battle at once. Our screen space is a bit limited. ;) If there are more party members they can be switched between battles in some fashion (think Final fantasy IV, VI, Chrono Trigger, or Mario RPG). Either that or the story can be written around a rotating party in which members come, leave or split(like Final Fantasy VI) at various points during the story. A rotating party *could* still have support for additional party members that are sidelined though, like the RPGs previously mentioned in this post.
« Last Edit: December 08, 2012, 03:03:38 pm by Art_of_camelot »

Offline Yeong

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Re: OmniRPG - Battle Engine Discussion
« Reply #65 on: December 08, 2012, 03:37:21 pm »
The limiting space was what I had in mind while thinking of my battle system so that no more than 3 members can stay in a single screen. This battle engine is what I ultimately came up with back in the day when I was working on yeong rpg, which planned to have 14-15 members.
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Offline Matrefeytontias

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Re: OmniRPG - Battle Engine Discussion
« Reply #66 on: December 08, 2012, 03:57:20 pm »
Speaking of graphics, I've just done a few programs (2 in fact :P ) which can *I think* fit as brutal laser attacks animations.



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Offline Yeong

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Re: OmniRPG - Battle Engine Discussion
« Reply #67 on: December 08, 2012, 04:01:31 pm »
maybe this can be implemented somehow? :3

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Offline Matrefeytontias

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Re: OmniRPG - Battle Engine Discussion
« Reply #68 on: December 08, 2012, 04:04:26 pm »
Yeah, as a magic attack or something :D (now we're in pure TRPG). I see some kind of "Curse"-like attack :P

Offline Sorunome

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Re: OmniRPG - Battle Engine Discussion
« Reply #69 on: December 08, 2012, 04:07:27 pm »
to arpg vs turnbased: look at the poll, mroe people voted for ARPG :P

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Offline Matrefeytontias

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Re: OmniRPG - Battle Engine Discussion
« Reply #70 on: December 08, 2012, 04:10:43 pm »
Yeah, but as far as I read the topic an ARPG would be harder to realize than a TRPG, so in case of a TRPG I make attacks animations :P and in an ARPG I don't think I'll can do anything.

EDIT : or maybe cinematics :P
« Last Edit: December 08, 2012, 04:11:18 pm by Matrefeytontias »

Offline Yeong

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Re: OmniRPG - Battle Engine Discussion
« Reply #71 on: December 08, 2012, 04:10:52 pm »
but the difference is only 2 votes, so ARPG is not quite confirmed :P
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Offline Sorunome

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Re: OmniRPG - Battle Engine Discussion
« Reply #72 on: December 08, 2012, 04:15:09 pm »
but it has been like that since 2 days :P

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Re: OmniRPG - Battle Engine Discussion
« Reply #73 on: December 08, 2012, 04:57:33 pm »
What about a compromise?

We could handle weak enemies that occur all over the map like in an action RPG, so you can defeat those with pressing the attack and defend buttons a few times, and for very strong enemies, bosses and maybe some quest-related fights, we can use a special tactical battle engine. Doing this will also make the gameplay more varied, which is often a good thing.

It does give more work to code, but a lot of hands can do a lot of work ;).
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Re: OmniRPG - Battle Engine Discussion
« Reply #74 on: December 08, 2012, 05:18:31 pm »
That seems like a good idea to me.

The poll is pretty much tied; its 9-10, so a compressed would be nice