Author Topic: OmniRPG - Battle Engine Discussion  (Read 38048 times)

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Offline Xeda112358

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Re: OmniRPG - Battle Engine Discussion
« Reply #90 on: December 10, 2012, 08:16:30 am »
I haven't played Pokemon mystery dungeon, but I checked it out on Youtube. The battle system it uses looks pretty good. I defintely think we could use something similar. I may have to find a copy and check out the battle system further. :)
Yes, "research" might be something I need to partake in as well >.> I like the idea of having a turn-based system because, as has been mentioned, it allows for really cool graphics in battle.

Offline V1mes

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Re: OmniRPG - Battle Engine Discussion
« Reply #91 on: December 10, 2012, 08:20:57 am »
I prefer turn-based too, it allows for more complex/interesting strategies and mechanics imo. Plus the above ^.^
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Offline stevon8ter

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Re: OmniRPG - Battle Engine Discussion
« Reply #92 on: December 10, 2012, 08:22:35 am »
Hmmm maybe i should change my vote from arpg to turn based, then turn based has 1 vote more then arpg
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Offline Xeda112358

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Re: OmniRPG - Battle Engine Discussion
« Reply #93 on: December 10, 2012, 08:28:15 am »
I realised I never voted, now it is tied >.>

Offline stevon8ter

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Re: OmniRPG - Battle Engine Discussion
« Reply #94 on: December 10, 2012, 08:30:30 am »
Now turn-based has 2 votes more then arpg , so i think the possibilities and avaiable speed allows us to make a good turn based, but we already came across 4 turn-based things that all looked cool

So now we should decide which one to implement
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Offline epic7

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Re: OmniRPG - Battle Engine Discussion
« Reply #95 on: December 10, 2012, 11:08:27 am »
We should just get the heads of story/coding to discuss and decide which would work best for the game.

Offline Yeong

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Re: OmniRPG - Battle Engine Discussion
« Reply #96 on: December 10, 2012, 12:53:31 pm »
Silly question - if the battle engine is turn based, will enemy be on left or right? (up/down/etc)
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Offline pimathbrainiac

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Re: OmniRPG - Battle Engine Discussion
« Reply #97 on: December 10, 2012, 12:57:06 pm »
enemy: right upper

player: left lower
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Offline TIfanx1999

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Re: OmniRPG - Battle Engine Discussion
« Reply #98 on: December 10, 2012, 01:03:35 pm »
Actually, it doesn't have to be only left/right. There are many different ways turn based could be done.
*edit* More thoughts
I haven't played Pokemon mystery dungeon, but I checked it out on Youtube. The battle system it uses looks pretty good. I defintely think we could use something similar. I may have to find a copy and check out the battle system further. :)
Hmm... On the other hand, Something more Final Fantasy IV/Chrono Trigger like or Earthbound like Might allow for larger and more Epic looking sprites (especially bosses). Hmm...
« Last Edit: December 10, 2012, 01:12:26 pm by Art_of_camelot »

Offline stevon8ter

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Re: OmniRPG - Battle Engine Discussion
« Reply #99 on: December 10, 2012, 03:00:03 pm »
lol xD

i kinda like this idea:


(skip to 4:00 )

EDIT: so you have a limited amount of energy, and you can do with the energy: use items, move player , attack

So the move can only go in specified direction for every player
attacks as well...

You're not just 1 player but you're 4 players on the field at the same time

I still think this is pretty awesome xD
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Offline pimathbrainiac

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Re: OmniRPG - Battle Engine Discussion
« Reply #100 on: December 10, 2012, 03:04:09 pm »
I think that a regular Pokemon-like turn-based is the best

Reasons:

1) Easier to code
2) You can make BOSS sprites, as well as 8x8 overworld NPC's
3) It's a familiar engine... People can get used to new gameplay elements in the engine, while not being overwhelmed by the basic battle engine scheme
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Offline stevon8ter

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Re: OmniRPG - Battle Engine Discussion
« Reply #101 on: December 12, 2012, 12:50:32 pm »
this is the idea i like xD (less complex ofcourse)
http://spele.nl/tactics-100-spel/
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Offline TIfanx1999

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Re: OmniRPG - Battle Engine Discussion
« Reply #102 on: December 12, 2012, 02:37:39 pm »
A tactical RPG? I think I'd like to avoid that for this game. Even more simplistic battles tend to take a while in tactical RPGs. I can personally attest to this having spent countless hours on Final Fantasy Tactics Advance.

Offline Yeong

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Re: OmniRPG - Battle Engine Discussion
« Reply #103 on: December 12, 2012, 02:41:26 pm »
A tactical RPG? I think I'd like to avoid that for this game. Even more simplistic battles tend to take a while in tactical RPGs. I can personally attest to this having spent countless hours on Final Fantasy Tactics Advance.
I agree. FFTA like games can take FOREVER to grind. Also, tactical RPGs are more for Stage-like structure, not for overworld structure.
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Offline willrandship

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Re: OmniRPG - Battle Engine Discussion
« Reply #104 on: December 13, 2012, 05:30:48 am »
Indeed. Although, one very interesting structure for battle systems I saw was Radiant Historia. Your positions were fixed, but you could use certain moves to shift enemies around in a 3x3 grid. Enemies overlaid on each other both took damage from the same attack, so it was very smart to use. Imagine using 3 MP to start dealing double damage. Enemies moved back after you were done attacking. (The turn order was really funky. You could swap things around and stuff)