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Yeah, I am assuming that we won't need any more than 256 base tiles, but the number of frames for the animation might exceed 256.
.AXESMTH[3C4281818181423C→Pic1TILE[003C424242423C00[0000182424180000[0000001818000000[3C7EFFFFFFFF7E3C[0000183C3C180000[0000001818000000[0000000000000000Data(0,4,7,8)→GDB1OFSTBuff(384)→GDB1MAP3→D-3→A→H→V→S-1For(384)+1→r1rand^3→{r1+GDB1MAPr1EndWhile 1~1For(10)+1→r2~1For(14)Pt-On(+1→r1-1*8-(H and 7),r2-1*8-(V and 7),{{VAsm(CB2DCB2DCB2D)+r2*8*3+r1+(HAsm(CB2DCB2DCB2D))+GDB1MAP}+GDB1OFST→r3}+(B^({r3+1}-{r3}))*8+Pic1TILEr1Endr2EndDispGraphClrDrawgetKey(1)-getKey(4)*2+VAsm(E5)≥≥0?Asm(E1)→V,Asm(E1)getKey(3)-getKey(2)*2+HAsm(E5)≥≥0?Asm(E1)→H,Asm(E1)A++Asm(CB2DCB2D)→BEndIf getKey(15)Generated by the BBify'r (http://clrhome.org/resources/bbify/)