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That version in the screenie updates the LCD every single frame, even if nothing has changed. The grayscale tiles update every frame, the ones in the middle-ish of the map update every 5 frames and the ones on the outer edge update once every 16 frames. I'm pretty sure speed won't be an issue, and even if I add the variable speed to the Axe version, it will only add a thousand cycles or less (still keeping it >60FPS). I am still trying to figure out a more clever and efficient method for this, though. It will be particularly difficult to smooth scroll the map with masking and a player sprite on it