Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
OmniRPG - Main Topic
« previous
next »
Print
Pages:
1
...
3
4
[
5
]
6
7
...
17
Go Down
Author
Topic: OmniRPG - Main Topic (Read 60936 times)
0 Members and 1 Guest are viewing this topic.
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: OmniRPG - Main Topic
«
Reply #60 on:
December 05, 2012, 07:56:01 pm »
if you get a rickroll per frame?
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: OmniRPG - Main Topic
«
Reply #61 on:
December 05, 2012, 07:57:09 pm »
65535 is pretty ridiculous for health if your max damage is only around 500. Numbers can be calibrated easily enough.
Logged
blue_bear_94
LV8
Addict (Next: 1000)
Posts: 801
Rating: +25/-35
Touhou Enthusiast / Former Troll / 68k Programmer
Re: OmniRPG - Main Topic
«
Reply #62 on:
December 05, 2012, 07:59:17 pm »
I know, but it's
TI
we're fighting. Also, the minimum damage might be 1, and stronger attacks will be magnitudes more powerful (due to taking more time).
Logged
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
If you want to implore me to come back, or otherwise contact me, I can be found on GitHub (bluebear94), Twitter (@melranosF_), Reddit (/u/Fluffy8x), or e-mail (if you know my address). As a last resort, send me a PM on Cemetech (bluebear94) or join Touhou Prono (don't be fooled by the name). I've also enabled notifications for PMs on Omnimaga, but I don't advise using that since I might be banned.
Elvyna (Sunrise) 4 5%
TI-84+SE User (
2.30 2.55 MP
2.43)
TI-89 Titanium User (3.10)
Casio Prizm User? (1.02)
Bag
東方ぷろの
squidgetx
Food.
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: OmniRPG - Main Topic
«
Reply #63 on:
December 05, 2012, 07:59:28 pm »
Also for XP, you can merely store the amount of XP needed for next level up instead of storing total xp. Money is a possible-might-need-more-than-65535, but as will pointed out, numbers can be calibrated.
«
Last Edit: December 05, 2012, 08:00:09 pm by squidgetx
»
Logged
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: OmniRPG - Main Topic
«
Reply #64 on:
December 05, 2012, 08:40:39 pm »
Is this still going to be in basic?
If so, I can't be of much help in programming, but I could do story and whatnot
And we gotta do Space!
«
Last Edit: December 05, 2012, 08:40:57 pm by epic7
»
Logged
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: OmniRPG - Main Topic
«
Reply #65 on:
December 06, 2012, 12:10:22 am »
It's going to be in Axe, from what people have been saying so far.
I'll make a programming thread. There, people can talk about gameplay, graphics (atl least until it gets its own thread), what language, etc.
Logged
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: OmniRPG - Main Topic
«
Reply #66 on:
December 06, 2012, 12:14:17 am »
I think this is a great idea will, and one I've been pondering recently myself. I think I'd personally be leaning towards AXE. The areas I'd be interested in are graphics, storyline, and project planning. *Edit* Oh, and of course helping with the most interesting part; the battle engine.
«
Last Edit: December 06, 2012, 12:15:28 am by Art_of_camelot
»
Logged
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: OmniRPG - Main Topic
«
Reply #67 on:
December 06, 2012, 12:20:06 am »
maybe this rpg should be added to the community projects and get it's own board?
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: OmniRPG - Main Topic
«
Reply #68 on:
December 06, 2012, 12:33:24 am »
It could eventually Sorunome. Lets give it a bit of time and see where it goes first.
Logged
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: OmniRPG - Main Topic
«
Reply #69 on:
December 06, 2012, 12:39:08 am »
Ok, that's true, now the fire is still burning, lol (I don't wanne know how much bandwidth the server needed today, lol)
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: OmniRPG - Main Topic
«
Reply #70 on:
December 06, 2012, 01:59:10 am »
I'd say it's bandwidth removed from the "TO 9000" threads.
And yeah, right now it's looking like everyone wants Axe. Who am I to complain? Xeda's even offering to help optimize code, which will be wonderful. (Imagine if no one optimized their code at all. It might be faster in BASIC
)
And I agree: No board necessary until we know this is actually going somewhere. But at least I know what I'll be doing on Tuesdays!
«
Last Edit: December 06, 2012, 01:59:42 am by willrandship
»
Logged
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: OmniRPG - Main Topic
«
Reply #71 on:
December 06, 2012, 06:19:35 am »
I was wondering what kind of map system we will be using? This is one area where optimised assembly might be useful. Also, in almost all cases that we would need >16-bit math, it would be very easy in assembly or Axe. I have a few text display routines for 32-bit signed numbers ready and adding or subtracting won't be a problem (I hope Axe can detect carry, but regardless, it only takes a few bytes of ASM.
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: OmniRPG - Main Topic
«
Reply #72 on:
December 06, 2012, 07:35:22 pm »
Right now it's looking like the standard top-down tiled maps.
Logged
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: OmniRPG - Main Topic
«
Reply #73 on:
December 06, 2012, 09:09:38 pm »
Maybe we should get a list of who is participating in this project, and then we can add them to the wiki
Logged
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: OmniRPG - Main Topic
«
Reply #74 on:
December 06, 2012, 09:11:48 pm »
- me
- epic7
- xeda
- willrandship
- homer-16
- spencboy
who else?
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
Print
Pages:
1
...
3
4
[
5
]
6
7
...
17
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
OmniRPG - Main Topic