Author Topic: OmniRPG - Main Topic  (Read 59909 times)

0 Members and 1 Guest are viewing this topic.

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
OmniRPG - Main Topic
« on: December 05, 2012, 04:42:04 am »
Omni-RPG Main Thread
This thread is for discussing pretty much anything relating the the Omni-RPG community game. Sub threads currently are:

The Omnimaga RPG project is intended to be a community-created large scale project. That means anyone is eligible to help. There is some management by specific members to keep things organized, but there are still tons of things that other members can do.
« Last Edit: December 06, 2012, 11:35:14 pm by willrandship »

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: One Massive Community Game
« Reply #1 on: December 05, 2012, 04:43:48 am »
Hmm. I could help a bit. I could write routines in Axe for use with basic.
I'm not a nerd but I pretend:

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: One Massive Community Game
« Reply #2 on: December 05, 2012, 04:45:02 am »
Ah, yes, that's a good point. Axe would be perfect for writing small routines like menus, archiving tools, etc.

We could also have multiple builds if that's the case: AsmStub and Fusion
« Last Edit: December 05, 2012, 04:45:58 am by willrandship »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: One Massive Community Game
« Reply #3 on: December 05, 2012, 05:01:29 am »
If done, in order to work out, it would need to be done the modern way, as in open source, using code repositories or project managers like big Linux projects, and such place would of course require the ability to submit images/sprites/etc, while this topic could be used to discuss ideas/progress. That way, it won't fail due to the only people who got the code or pics vanishing entirely or due to data losses. Also if someone loses interest and the entire story is already written, then it would be easier for newer people to take over.

Most team projects failed before due to poor planning, a teamate vanishing or the lack of good project management. Also to work out the best way it would most likely have to be Axe or BASIC (plus common libs, such as in xLIB, XCOPY or DCS). That way, more people can help out.

And yeah, even if the project is open source or easily accessible for people willing to help, it would still be good to assign certain people to specific tasks and familiarize themselves with the game variables/lists used and stuff.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: One Massive Community Game
« Reply #4 on: December 05, 2012, 07:05:29 am »
Hmm. I agree with DJ_O that planning is a very important thing.
I'm not a nerd but I pretend:

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: One Massive Community Game
« Reply #5 on: December 05, 2012, 07:20:46 am »
This sounds pretty cool.
Too bad the only thing I can do in basic is math :P

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: One Massive Community Game
« Reply #6 on: December 05, 2012, 07:32:12 am »
I could help with random hex codes or small asm programs. I worry about how much time I will have, though :/

Offline stevon8ter

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 663
  • Rating: +10/-0
    • View Profile
Re: One Massive Community Game
« Reply #7 on: December 05, 2012, 07:45:04 am »
If i have some time and if it's well organised, i could help some stuff, most of the time i can come up with a way to do something, but i'm one of the persons who can't optimize/decent use of routines xD
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it


Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER

Offline Juju

  • Incredibly sexy mare
  • Coder Of Tomorrow
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 5730
  • Rating: +500/-19
  • Weird programmer
    • View Profile
    • juju2143's shed
Re: One Massive Community Game
« Reply #8 on: December 05, 2012, 12:57:01 pm »
If I have time, might help with the story or something.

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: One Massive Community Game
« Reply #9 on: December 05, 2012, 01:08:37 pm »
I could help too, preferably by coding, but I could try sprites or maps as well.

But I think it should be either mostly axe with small parts of basic, or fully axe, so that it will still work at a good speed. Also, I'd go for sprites instaed of dual-layes ASCII, because it's prettier.
If we want a bigger community, we shouldn't confirm the idea that calculator programming is slow and limited.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline stevon8ter

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 663
  • Rating: +10/-0
    • View Profile
Re: One Massive Community Game
« Reply #10 on: December 05, 2012, 01:11:42 pm »
I agree with ben

Make it axe, faster, prettier + appvars or something...
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it


Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: One Massive Community Game
« Reply #11 on: December 05, 2012, 01:12:43 pm »
I'll help if it's in axe/asm

Offline stevon8ter

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 663
  • Rating: +10/-0
    • View Profile
Re: One Massive Community Game
« Reply #12 on: December 05, 2012, 01:14:01 pm »
Yay squidget ;p
If we go axe now, with the help of squidget, it will be an awesome game
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it


Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: One Massive Community Game
« Reply #13 on: December 05, 2012, 01:20:52 pm »
I could sprite/design map.
Sig wipe!

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: One Massive Community Game
« Reply #14 on: December 05, 2012, 01:25:32 pm »
I could do engine! (in axe)
« Last Edit: December 05, 2012, 01:26:03 pm by pimathbrainiac »
I am Bach.