Author Topic: OmniRPG - Main Topic  (Read 59265 times)

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Offline Sorunome

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Re: OmniRPG - Main Topic
« Reply #60 on: December 05, 2012, 07:56:01 pm »
if you get a rickroll per frame?

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Offline willrandship

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Re: OmniRPG - Main Topic
« Reply #61 on: December 05, 2012, 07:57:09 pm »
65535 is pretty ridiculous for health if your max damage is only around 500. Numbers can be calibrated easily enough.

Offline blue_bear_94

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Re: OmniRPG - Main Topic
« Reply #62 on: December 05, 2012, 07:59:17 pm »
I know, but it's TI we're fighting. Also, the minimum damage might be 1, and stronger attacks will be magnitudes more powerful (due to taking more time).
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Offline squidgetx

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Re: OmniRPG - Main Topic
« Reply #63 on: December 05, 2012, 07:59:28 pm »
Also for XP, you can merely store the amount of XP needed for next level up instead of storing total xp. Money is a possible-might-need-more-than-65535, but as will pointed out, numbers can be calibrated.
« Last Edit: December 05, 2012, 08:00:09 pm by squidgetx »

Offline epic7

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Re: OmniRPG - Main Topic
« Reply #64 on: December 05, 2012, 08:40:39 pm »
Is this still going to be in basic?
If so, I can't be of much help in programming, but I could do story and whatnot

And we gotta do Space! :P
« Last Edit: December 05, 2012, 08:40:57 pm by epic7 »

Offline willrandship

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Re: OmniRPG - Main Topic
« Reply #65 on: December 06, 2012, 12:10:22 am »
It's going to be in Axe, from what people have been saying so far.

I'll make a programming thread. There, people can talk about gameplay, graphics (atl least until it gets its own thread), what language, etc.

Offline TIfanx1999

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Re: OmniRPG - Main Topic
« Reply #66 on: December 06, 2012, 12:14:17 am »
I think this is a great idea will, and one I've been pondering recently myself. I think I'd personally be leaning towards AXE. The areas I'd be interested in are graphics, storyline, and project planning. *Edit* Oh, and of course helping with the most interesting part; the battle engine. :D
« Last Edit: December 06, 2012, 12:15:28 am by Art_of_camelot »

Offline Sorunome

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Re: OmniRPG - Main Topic
« Reply #67 on: December 06, 2012, 12:20:06 am »
maybe this rpg should be added to the community projects and get it's own board?

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Offline TIfanx1999

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Re: OmniRPG - Main Topic
« Reply #68 on: December 06, 2012, 12:33:24 am »
It could eventually Sorunome. Lets give it a bit of time and see where it goes first. :)

Offline Sorunome

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Re: OmniRPG - Main Topic
« Reply #69 on: December 06, 2012, 12:39:08 am »
Ok, that's true, now the fire is still burning, lol (I don't wanne know how much bandwidth the server needed today, lol)

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Offline willrandship

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Re: OmniRPG - Main Topic
« Reply #70 on: December 06, 2012, 01:59:10 am »
I'd say it's bandwidth removed from the "TO 9000" threads. :P

And yeah, right now it's looking like everyone wants Axe. Who am I to complain? Xeda's even offering to help optimize code, which will be wonderful. (Imagine if no one optimized their code at all. It might be faster in BASIC :P)

And I agree: No board necessary until we know this is actually going somewhere. But at least I know what I'll be doing on Tuesdays!
« Last Edit: December 06, 2012, 01:59:42 am by willrandship »

Offline Xeda112358

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Re: OmniRPG - Main Topic
« Reply #71 on: December 06, 2012, 06:19:35 am »
I was wondering what kind of map system we will be using? This is one area where optimised assembly might be useful. Also, in almost all cases that we would need >16-bit math, it would be very easy in assembly or Axe. I have a few text display routines for 32-bit signed numbers ready and adding or subtracting won't be a problem (I hope Axe can detect carry, but regardless, it only takes a few bytes of ASM.

Offline willrandship

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Re: OmniRPG - Main Topic
« Reply #72 on: December 06, 2012, 07:35:22 pm »
Right now it's looking like the standard top-down tiled maps.

Offline epic7

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Re: OmniRPG - Main Topic
« Reply #73 on: December 06, 2012, 09:09:38 pm »
Maybe we should get a list of who is participating in this project, and then we can add them to the wiki

Offline Sorunome

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Re: OmniRPG - Main Topic
« Reply #74 on: December 06, 2012, 09:11:48 pm »
 - me
 - epic7
 - xeda
 - willrandship
 - homer-16
 - spencboy
who else?

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