Author Topic: OmniRPG - Main Topic  (Read 60906 times)

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Offline stevon8ter

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Re: OmniRPG - Main Topic
« Reply #150 on: December 08, 2012, 08:00:23 pm »
Yeah idk
I'll see about that , if i ever feel like designing xD i prefer to code but ok i'll help design levels if my help is needed there (tho i think some of the guys already created maps and they already have design in their head)
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Offline Sorunome

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Re: OmniRPG - Main Topic
« Reply #151 on: December 08, 2012, 08:01:00 pm »
you can always help with coding and optimizing

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Offline stevon8ter

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Re: OmniRPG - Main Topic
« Reply #152 on: December 08, 2012, 08:02:50 pm »
But that's the point... I'm rather new to axe, bad at optimising, and my routines are probably slower

And we already have a lot of experienced axe programmers
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Offline Sorunome

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Re: OmniRPG - Main Topic
« Reply #153 on: December 08, 2012, 08:03:25 pm »
Then collect ideas, like item stuff etc.

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Offline stevon8ter

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Re: OmniRPG - Main Topic
« Reply #154 on: December 08, 2012, 08:05:11 pm »
Yeah ok

But got to sleep now, already 2am :o
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Offline blue_bear_94

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Re: OmniRPG - Main Topic
« Reply #155 on: December 08, 2012, 09:50:33 pm »
Umm... perhaps we could have randomly generated maps? It would take more coding, but if everything can fit in a 16K app, then I'd like to see that feature!
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Offline Sorunome

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Re: OmniRPG - Main Topic
« Reply #156 on: December 08, 2012, 10:20:24 pm »
but you could achieve IMO a lot more awesomeness with non-random generated maps.

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Offline blue_bear_94

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Re: OmniRPG - Main Topic
« Reply #157 on: December 08, 2012, 10:24:09 pm »
but you could achieve IMO a lot more awesomeness with non-random generated maps.

Do you care to elaborate/explain?
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
If you want to implore me to come back, or otherwise contact me, I can be found on GitHub (bluebear94), Twitter (@melranosF_), Reddit (/u/Fluffy8x), or e-mail (if you know my address). As a last resort, send me a PM on Cemetech (bluebear94) or join Touhou Prono (don't be fooled by the name). I've also enabled notifications for PMs on Omnimaga, but I don't advise using that since I might be banned.
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Offline Sorunome

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Re: OmniRPG - Main Topic
« Reply #158 on: December 08, 2012, 11:16:15 pm »
but you could achieve IMO a lot more awesomeness with non-random generated maps.

Do you care to elaborate/explain?
Well, if it is random generated it probably won't be so realistic as that stuff is so complex, and then it might be impossible to find some secrets, with fixed maps you can set every secrets etc. and have just a far larger control over it, while playing you can also exchange better with other people and last all other rpgs have also fixed maps.

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Offline epic7

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Re: OmniRPG - Main Topic
« Reply #159 on: December 08, 2012, 11:42:12 pm »
Agreed. It wouldn't be worth it to make a random generator, and I think it would take away from the game

Offline Sorunome

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Re: OmniRPG - Main Topic
« Reply #160 on: December 08, 2012, 11:43:17 pm »
plus, how can randomness fit into a fixed storyline?

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Offline epic7

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Re: OmniRPG - Main Topic
« Reply #161 on: December 08, 2012, 11:47:11 pm »
Yeah, that's the main reason

Offline Augs

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Re: OmniRPG - Main Topic
« Reply #162 on: December 09, 2012, 06:22:50 am »
I have a story-line that I could suggest. So there's this kid, and his parents get killed by this guy wearing a metal mask. And you are the kid, so you have to kill the dude in the metal mask. So you get strong and go to kill that guy in the metal mask. You kill him and he says "I am to strong for me". You then realise that you are the metal mask man. So to make sure the metal mask man never exists you try to stop your self. So for the rest of the game you try to stop your self. So you go back in time, then try to stop yourself. So you go into your house, and your parents try to defend you, you kill them in self defence, and then you run off and try other ways to stop yourself. In the end you end up killing your younger self as the final boss. But when you try to kill him you end up causing a time paradox and you(Older self) end up dead. Any questions? 

Offline Keoni29

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Re: OmniRPG - Main Topic
« Reply #163 on: December 09, 2012, 06:34:26 am »
Need sprites?
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Offline Matrefeytontias

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Re: OmniRPG - Main Topic
« Reply #164 on: December 09, 2012, 06:52:39 am »
@Augs nice one, this'll need a lot of animations indeed :D