Author Topic: OmniRPG - Main Topic  (Read 59718 times)

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Offline stevon8ter

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Re: OmniRPG - Main Topic
« Reply #180 on: December 09, 2012, 03:45:26 pm »
Yeah ok xD

And idk, i was just making a half-asleep idea xD
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Offline Sorunome

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Re: OmniRPG - Main Topic
« Reply #181 on: December 09, 2012, 04:32:00 pm »
Will we have a own subboard under community projects?
I think it should hav eone as it is so big :P

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Offline squidgetx

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Re: OmniRPG - Main Topic
« Reply #182 on: December 09, 2012, 04:34:42 pm »
Yeah, you guys probably will get one once some more concrete progress has been made :)

Offline willrandship

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Re: OmniRPG - Main Topic
« Reply #183 on: December 09, 2012, 07:48:47 pm »
Yeah, it's still at that iffy stage where everyone could lose interest.

Offline pimathbrainiac

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Re: OmniRPG - Main Topic
« Reply #184 on: December 09, 2012, 08:25:08 pm »
Not losing interest... I'm for going forth!
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Offline willrandship

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Re: OmniRPG - Main Topic
« Reply #185 on: December 10, 2012, 03:14:20 am »
Well, of course, but we really don't need our own forum board yet, that's all.

Offline aeTIos

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Re: OmniRPG - Main Topic
« Reply #186 on: December 10, 2012, 03:24:21 am »
We actually need to come up with something since I feel I'll be losing interest already.
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Offline willrandship

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Re: OmniRPG - Main Topic
« Reply #187 on: December 10, 2012, 03:48:46 am »
What do you mean? Story development is in full swing, and If you look at the battle engine thread there's quite a bit going on there.

Offline aeTIos

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Re: OmniRPG - Main Topic
« Reply #188 on: December 10, 2012, 04:51:25 am »
Yes. I mean we should decide on the battle engine so I can start to work on it.
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Offline Keoni29

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Re: OmniRPG - Main Topic
« Reply #189 on: December 10, 2012, 04:53:29 am »
Turn based is easier to implement in basic and action is easier to implement in axe or asm, so it depends on the programming language as well.
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Offline willrandship

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Re: OmniRPG - Main Topic
« Reply #190 on: December 10, 2012, 04:59:49 am »
Also, turn-based allows for lots of fancy effects and whatnot.

And at this point it's definitely Axe+Asm
« Last Edit: December 10, 2012, 05:00:03 am by willrandship »

Offline aeTIos

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Re: OmniRPG - Main Topic
« Reply #191 on: December 10, 2012, 06:42:40 am »
Also, turn-based allows for lots of fancy effects and whatnot.

And at this point it's definitely Axe+Asm
(btw this might belong in the battle engine topic but whatever)
Yeah that's true, for example mystery dungeon has lots of effects with the moves.
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Offline willrandship

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Re: OmniRPG - Main Topic
« Reply #192 on: December 10, 2012, 06:48:37 pm »
One thing we should do: Make it so it's easy to reuse the code in other projects. Imagine if we had something like RPG Maker for calcs :P

Offline Stefan Bauwens

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Re: OmniRPG - Main Topic
« Reply #193 on: January 27, 2013, 01:59:27 pm »
Am I allowed to join in somehow? I doubt I'll start intervening with the code, since I guess enough people are interested(?)
Perhaps I could help with sprites, storyline, small snippets of code,....
Also I saw that on Google docs there was a document about this project free to edit. Isn't that pretty unsafe with all the trolls nowadays?


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Offline willrandship

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Re: OmniRPG - Main Topic
« Reply #194 on: January 27, 2013, 03:22:51 pm »
Well, sure! Just join in on the conversations, look for things to do, etc.

Google Docs has revision history, so it's easy to reverse problems caused by trolls.