Author Topic: OmniRPG - Main Topic  (Read 59418 times)

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Offline Streetwalrus

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Re: OmniRPG - Main Topic
« Reply #210 on: September 10, 2013, 03:07:08 pm »
I could be this team leader. ;) I already lead a couple school related projects and it went smoothly.
Also with scripting it's easy to test programs in an emulator or on a calc, I can write those scripts. ;) It's basically run the script and it will compile and auto launch the program for you. :) With my personal skills it would be Linux/Mac/<insert your favorite UNIX flavor here> only but an experienced Windows user could port it. This would work for Axe, Grammer, BASIC and Asm. :D And thanks to Shmib's tok8x it'll be on-comp editor and version tracker friendly. I'll work on this stuff over the weekend.
* Streetwalker is excited

Offline Sorunome

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Re: OmniRPG - Main Topic
« Reply #211 on: September 10, 2013, 03:08:07 pm »
Then let's do this with streetwalker as our leader! Any opponents?

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Offline Matrefeytontias

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Re: OmniRPG - Main Topic
« Reply #212 on: September 10, 2013, 03:30:07 pm »
I don't contest StreetWalker, but I'm just proposing myself as main coder :) I've already started the battle engine as an isometric 3D tilemapper, I'll just have to continue from where I left (or maybe restart from scratch, since the backup is pretty old). Also Xeda112358, why don't you take care of in-game tilemapping ?

Offline Streetwalrus

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Re: OmniRPG - Main Topic
« Reply #213 on: September 10, 2013, 04:00:50 pm »
Well the goal is.to have a single person leading.the whole project, managing programmers, writers and spriters at the same time. If everyone's ok with it I'll post a more detailed post this weekend. ;)

Offline pimathbrainiac

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Re: OmniRPG - Main Topic
« Reply #214 on: September 10, 2013, 07:06:43 pm »
Question: is the latest story revision on the wiki, or on the google doc?

EDIT: the wiki is no more, unless epic7 has a backup of it. I'll ask him about it on FB.
« Last Edit: September 10, 2013, 07:08:55 pm by pimathbrainiac »
I am Bach.

Offline Xeda112358

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Re: OmniRPG - Main Topic
« Reply #215 on: September 10, 2013, 07:39:21 pm »
I won't mind handling the tilemapper since it is pretty difficult to understand unless you write it yourself (sorry).

Also, I have nothing to contest :)

Offline Scipi

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Re: OmniRPG - Main Topic
« Reply #216 on: September 10, 2013, 11:37:16 pm »
Question: is the latest story revision on the wiki, or on the google doc?

EDIT: the wiki is no more, unless epic7 has a backup of it. I'll ask him about it on FB.

I remember a fair deal of the story, and I think I had a more fleshed out version in the works, somewhere in the depths on my computer.

I'll continue as one of the head writers. (Or, er... I'll take HOMER-16's place) :P

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Spoiler For IMPORTANT NEWS!:
Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline Matrefeytontias

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Re: OmniRPG - Main Topic
« Reply #217 on: September 11, 2013, 12:36:51 am »
Xeda112358 I don't ask you because tilemapping is "difficult", but because you already started it and said that you'll take care of it in the past.

Offline chickendude

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Re: OmniRPG - Main Topic
« Reply #218 on: September 11, 2013, 06:10:47 am »
I don't think Xeda meant that tilemapping was difficult to do but rather that their code might be a little difficult to dive into if you aren't already familiar with it and how everything works.

Offline Matrefeytontias

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Re: OmniRPG - Main Topic
« Reply #219 on: September 11, 2013, 07:33:46 am »
Oh yeah that's right, sorry ^^'

Offline Xeda112358

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Re: OmniRPG - Main Topic
« Reply #220 on: September 11, 2013, 08:08:11 am »
Yeah, I started out with a simple enough method and code, but now it is difficult to decipher.

Offline pimathbrainiac

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Re: OmniRPG - Main Topic
« Reply #221 on: September 11, 2013, 08:46:56 am »
Question: is the latest story revision on the wiki, or on the google doc?

EDIT: the wiki is no more, unless epic7 has a backup of it. I'll ask him about it on FB.

I remember a fair deal of the story, and I think I had a more fleshed out version in the works, somewhere in the depths on my computer.

I'll continue as one of the head writers. (Or, er... I'll take HOMER-16's place) :P

I talked to epic7, and he says he might know where it is. I'll keep you posted there.

Also:
I'll nominate myself as the pimathbrainiac party nominee for head writer (as in, I wish to be one)
I am Bach.

Offline Sorunome

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Re: OmniRPG - Main Topic
« Reply #222 on: September 11, 2013, 09:12:00 am »
Also:
I'll nominate myself as the pimathbrainiac party nominee for head writer (as in, I wish to be one)
Some story ideas already exist, just check the wiki as soon as you get it from epic7.

I don't know if i'll contribute much.........well, i could always make a website about it :D

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Offline Streetwalrus

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Re: OmniRPG - Main Topic
« Reply #223 on: September 12, 2013, 04:39:58 am »
Okay so I'm deciding how the team work will be organized since it looks like I'm recognized as lead dev. :)

-All the (re)source, build scripts, etc. will be hosted on Github.
-Shmibs's tok8x will be used to tokenize Axe code which will be stored in raw text files with .axe as extension.
-SPASM will be used for all Asm code (which will e compiled as Axioms) and resource file generation.
-Sprites should be stored as 8x8 or 16x16 BMPs since we use SPASM.
-Code formatting conventions should be established.
-When working on something, contributors would do their thing in a new branch which I'll approve before merging to master.
-I'll write some scripts (GNU make based) to compile Axe code in an emu (tilem2) and then run it either in emu or on an attached hardware calc. This will make testing easy and convenient for everyone.
-Every contributor shall be able to build binaries in order to test (including spriters and mappers). This means that at least a Linux virtual machine is required. I can cook up a VirtualBox image with all the dev environment set up if needed.

Anything to add / ammend ?
« Last Edit: September 12, 2013, 04:44:50 am by Streetwalker »

Offline Eiyeron

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Re: OmniRPG - Main Topic
« Reply #224 on: September 12, 2013, 04:46:28 am »
Meh. Do you want some sprites? I want to improve my skills.