Author Topic: OmniRPG - Sprites  (Read 44879 times)

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Offline Yeong

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OmniRPG - Sprites
« on: December 06, 2012, 11:58:23 am »
Maybe we can post sprites here. :D
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Offline turiqwalrus

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Re: OmniRPG - Sprites
« Reply #1 on: December 06, 2012, 12:22:15 pm »
Ooh, I'm up for helping with spriting, if I have time and a general idea of what I'm supposed to sprite.

Offline pimathbrainiac

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Re: OmniRPG - Sprites
« Reply #2 on: December 06, 2012, 12:28:49 pm »
Okay... I'm in on sprites, but first, we need concept art to turn into sprites...
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Offline Scipi

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Re: OmniRPG - Sprites
« Reply #3 on: December 06, 2012, 01:03:52 pm »
I could try my hand at spriting (I can occasionally make something)

Though I can definitely help make maps. (Particularly larger ones that go beyond the length of the screen, using TileCat)

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Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline Rollum78

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Re: OmniRPG - Sprites
« Reply #4 on: December 06, 2012, 01:51:21 pm »
I would give spriting a try :)
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Offline pimathbrainiac

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Re: OmniRPG - Sprites
« Reply #5 on: December 06, 2012, 02:55:41 pm »
We should get someone do do concept art, and then we convert that art to sprites...
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Offline Spenceboy98

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Re: OmniRPG - Sprites
« Reply #6 on: December 06, 2012, 04:14:03 pm »
Should we make the npc's look like the person they're based off of? :P
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Offline Scipi

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Re: Re: Re: OmniRPG - Sprites
« Reply #7 on: December 06, 2012, 04:24:59 pm »
Should we make the npc's look like the person they're based off of? :P

We could ask members who wish to have cameos submit a drawing of what they wish to look like

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Spoiler For IMPORTANT NEWS!:
Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline Xeda112358

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Re: OmniRPG - Sprites
« Reply #8 on: December 06, 2012, 04:25:18 pm »
Y'all also have to come up with what size and how many colors. 3 level grayscale, 16*16 ? (I personally think 3-level gray looks better on an actual calc than 4-level)

Offline stevon8ter

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Re: OmniRPG - Sprites
« Reply #9 on: December 06, 2012, 04:29:09 pm »
I wanna be in it!!!!!xD

(Only if i'm able to help you guys create the game...)
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Offline Spenceboy98

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Re: OmniRPG - Sprites
« Reply #10 on: December 06, 2012, 04:30:17 pm »
What size sprites are we talking about here? When I first thought about it, I thought 16x16 for the characters, but now it seems king of big in my mind(unless you can convince me I'm wrong :P). Now I'm thinking 8x8 should be fine. These are just my opinions though. :P

Edit: Also, I would like to be in it. :P That wold be cool. I help come up with more ideas about the storyline/idea if I need to contibute to be in it.
« Last Edit: December 06, 2012, 04:32:34 pm by Spenceboy98 »
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Offline epic7

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Re: OmniRPG - Sprites
« Reply #11 on: December 06, 2012, 04:40:31 pm »
I can think of concepts for maps and whatnot.
But I can't draw sprites at all :P

Offline stevon8ter

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Re: OmniRPG - Sprites
« Reply #12 on: December 06, 2012, 04:44:19 pm »
I can't draw sprites as well, i'm terrible at that

But if needed (but i think there are already more then enough people) i could help design maps

Btw: shouldn't it be easyer if you guys could directly create map and scroll around in it? ;p

EDIT: how large would maps be?
« Last Edit: December 06, 2012, 04:44:40 pm by stevon8ter »
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Offline Xeda112358

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Re: OmniRPG - Sprites
« Reply #13 on: December 06, 2012, 04:47:13 pm »
I was originally thinking 32x32 or 24x24 for characters :P I think we should use 16x16 tiles, even though that means we won't have much to show on the screen at any given point. I made some rather nice tiles for an old game that were 16x16 that I might be able to share. I might also have to get around to writing a scrolling map engine >.>

I like the detail in 16x16 sprites, especially grayscale. It also makes the world seem so much bigger and you feel closer to the game :)

Offline stevon8ter

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Re: OmniRPG - Sprites
« Reply #14 on: December 06, 2012, 04:49:20 pm »
All that you say sounds cool :D

And scrolling map isn't hard, even i can do that xD
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