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I was originally thinking 32x32 or 24x24 for characters I think we should use 16x16 tiles, even though that means we won't have much to show on the screen at any given point. I made some rather nice tiles for an old game that were 16x16 that I might be able to share. I might also have to get around to writing a scrolling map engine >.>I like the detail in 16x16 sprites, especially grayscale. It also makes the world seem so much bigger and you feel closer to the game
Cool, thanks. What format are the files saved in, by the way? I am assuming bytes doing rows first, then columns?