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Hmm. We could do a more FF/LoZ type gameplay where there is an overworld with locations and no real "level"(Going off the idea I had earlier about collecting the UberGraphX parts)Dungeon 1: RAM (Tutorial, movement controls, sets up story, awaken ancient evil)Dungeon 2: TI HQ (Fight to stop TI and help unify the continent)Dungeon 3: Programming Editor (Fight against Assembly, BASIC, Grammer, Axe, etc users to stop wars)Dungeon 4: Cemetech (Fight the nikky simulator as a test of strength)Dungeon 5: Casio (Fight against hostile anti-TI enemies to unify both continents)Dungeon 6: Archives (Search for the scatters parts of the UberGraphX)Dungeon 7: Exotic lands of the Computers (Reclaim the final portion of the UberGraphX (The OS))Dungeon 8: Omnimaga (Fight the final boss)Dungeon 9: World Editor (Fight enemy armies during world creation process)Dungeon 10: Perfect world (Stop the boss from taking over)
Quote from: HOMER-16 on December 05, 2012, 07:54:20 pmHmm. We could do a more FF/LoZ type gameplay where there is an overworld with locations and no real "level"(Going off the idea I had earlier about collecting the UberGraphX parts)Dungeon 1: RAM (Tutorial, movement controls, sets up story, awaken ancient evil)Dungeon 2: TI HQ (Fight to stop TI and help unify the continent)Dungeon 3: Programming Editor (Fight against Assembly, BASIC, Grammer, Axe, etc users to stop wars)Dungeon 4: Cemetech (Fight the nikky simulator as a test of strength)Dungeon 5: Casio (Fight against hostile anti-TI enemies to unify both continents)Dungeon 6: Archives (Search for the scatters parts of the UberGraphX)Dungeon 7: Exotic lands of the Computers (Reclaim the final portion of the UberGraphX (The OS))Dungeon 8: Omnimaga (Fight the final boss)Dungeon 9: World Editor (Fight enemy armies during world creation process)Dungeon 10: Perfect world (Stop the boss from taking over)I like this idea.Also peanut bags as currency.