Author Topic: OmniRPG - Storyline Discussion  (Read 55342 times)

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Offline Yeong

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Re: OmniRPG - Storyline Discussion
« Reply #30 on: December 05, 2012, 07:23:10 pm »
collect legendary 7 peanut bags
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Offline Xeda112358

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Re: OmniRPG - Storyline Discussion
« Reply #31 on: December 05, 2012, 07:23:45 pm »
Wow, these are actually some cool ideas. I think serious-minded overarching scene might be better. We should also include TICalc as maybe a powerful organisation that keeps a record of most calculator knowledge (think of Druids) and we can use some info from TI-Story to create a neat history. I am thinking that a lot of this project is going to be in archive, so will definitely need some asm utilities or code (again, I'm happy with writing that). I can also create some compression/decompression programs to make text not take up so much memory (and probably images).

Offline blue_bear_94

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Re: OmniRPG - Storyline Discussion
« Reply #32 on: December 05, 2012, 07:24:24 pm »
Spoiler For Spoiler:
Moar TI:
Teachers
TI people
Ardtha Prods (http://ardthaprods.ucoz.com) and other user sites

Moar Casio:
Casio people
Nancho parties
UCCP (partly in TI as well)

HP:
HP people and programming communities
« Last Edit: December 05, 2012, 07:25:38 pm by blue_bear_94 »
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Offline willrandship

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Re: OmniRPG - Storyline Discussion
« Reply #33 on: December 05, 2012, 07:31:22 pm »
Ooh, ooh, we should have seafaring combat!

Maybe also have a trading aspect like Uncharted Waters (SNES)

Offline Yeong

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Re: OmniRPG - Storyline Discussion
« Reply #34 on: December 05, 2012, 07:32:32 pm »
RPG can't be made without giant mechanic fortress.
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Offline blue_bear_94

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Re: OmniRPG - Storyline Discussion
« Reply #35 on: December 05, 2012, 07:34:17 pm »
RPG can't be made without giant mechanic fortress.
I'm afraid I don't understand?
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Offline Yeong

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Re: OmniRPG - Storyline Discussion
« Reply #36 on: December 05, 2012, 07:35:07 pm »
I meant to say we need a giant mechanical fortress section in story. :P
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Offline blue_bear_94

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Re: OmniRPG - Storyline Discussion
« Reply #37 on: December 05, 2012, 07:37:01 pm »
Since TI is giant and mechanical, that would probably fit.
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Offline willrandship

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Re: OmniRPG - Storyline Discussion
« Reply #38 on: December 05, 2012, 07:38:05 pm »
What would the levels be?

Offline ruler501

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Re: OmniRPG - Storyline Discussion
« Reply #39 on: December 05, 2012, 07:38:41 pm »
You could have the assault on TI for the nspire RSA keys...
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
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Re: OmniRPG - Storyline Discussion
« Reply #40 on: December 05, 2012, 07:39:04 pm »
I meant to say we need a giant mechanical fortress section in story. :P

I get it :D
* HOMER-16 thinks Fire Ship in FFV

That's why I think a Medieval/Sci-Fi theme would work well. Kind of like some Final Fantasy's are.

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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

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Offline blue_bear_94

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Re: OmniRPG - Storyline Discussion
« Reply #41 on: December 05, 2012, 07:42:27 pm »
What would the levels be?

Level 1: TI programming drones
Level 2: Maze with lots of enemies
Level 3: Using a made-up programming language for a certain task
Level 4: Moar drones
Level 5: Boss 1
Level 6: Some puzzle
Level 7: Higher-level drones with magical abilities
Level 8 and 9: No idea
Level 10, 11, and 12: 3 lesser bosses
Level 13: Final boss
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
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Offline willrandship

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Re: OmniRPG - Storyline Discussion
« Reply #42 on: December 05, 2012, 07:43:13 pm »
Only 4 bosses?

Offline blue_bear_94

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Re: OmniRPG - Storyline Discussion
« Reply #43 on: December 05, 2012, 07:44:13 pm »
Actually, 5. TI is supposed to be hard to defeat, but not impossible. Perhaps we could have multiple bosses on Levels 12 and 13? Or have the bosses "cheat?"
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
If you want to implore me to come back, or otherwise contact me, I can be found on GitHub (bluebear94), Twitter (@melranosF_), Reddit (/u/Fluffy8x), or e-mail (if you know my address). As a last resort, send me a PM on Cemetech (bluebear94) or join Touhou Prono (don't be fooled by the name). I've also enabled notifications for PMs on Omnimaga, but I don't advise using that since I might be banned.
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Offline Sorunome

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Re: OmniRPG - Storyline Discussion
« Reply #44 on: December 05, 2012, 07:49:34 pm »
So, my idea now:
You are from an ancient far-away island and are settling new to the Kingdom of Omnimaga. You don't know anybody there yet, of course. There are some people that have amazing abilities, one can shoot portals (Builderboy), one can control gravity (leafy). Well, some have lost there powers (the dead projects) and more and more people fall for that. Nobody knows where that dark threatening comes from. Even thought you are new you feel heavily attached to the folks of Omnimaga kingdom, so you decided to help them out.
First, you try to seek help by the nearest kingdom, the kingdom of Cemetech. On the way there you are been attacked by wired creatures which you try to block off, unsuccessfully and you are been captured by them and land in a dungeon. You don't know where you are, you only know that you are in a cave and the same wired creatures that knocked you out are standing right in front of your cage paying attention that you won't flee. You know that you have to get out, but unfortunately you have no idea how. One day the guards are getting away to get you some food, you use the chance and dig yourself out, but you fall suddenly down into a other underground cavern full of other creatures to fight against. So, You fight yourself out of the cave and notice that you landed in the far-away country of Casio, to be more precisley, in CasioKingdom. You talk to some of the poeple there and they don't know anything about the wired dissease that happens to all the people in the kingdom of omnimaga. So you decide to walk on to the kingdom of omnimaga to be able to help there, locally, but....<to be continued>

THE GAME
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