0 Members and 3 Guests are viewing this topic.
Hey guys, this is probably temporary, but I made an OmnomIRC channel called @omnirpg for discussion... (in options allow extra channels)
Ok, so I have a (rather barebones) storyline concept.In essence, since this is a primarily Omnimaga-based community project, why not make the story based around Omni itself? You start as a general, run-of-the-mill calc enthusiast. You have just bought the latest calc, but little do you know this calc is different from others. You see, you have unknowingly bought the first calculator, known in myth as the "DJ_Omnimaga's Holy Calculator." Upon turning it on, you have been transported inside the calculator to a place known as "Omnimaga" which resides inside the "TI" continent. Omnimaga is a peace-loving realm, however, not everything is as it seems. There is trouble stirring. While Omnimaga is at peace with its neighbors like the country of Cemetech, there are ancient tensions building between the different philosophies. Some people follow "the Way of the Assembly" others, "the Way of the Axe" and hostilities are building up. There is also discontent with recent events. And people are leaving to settle the continent of Casio. And behind everything, an ancient evil has its sights of dominating the calculator world, and through you, the Outer world as well.As the player, you will have to settle these smaller disputes and unify the community against this evil. I your quest, you will meet individuals such as DJ_Omnimaga, who founded the country or Quigibo, who began the Way of the Axe. (Aka, we will have cameos in this story) That's the basic idea I have right now.
* pimathbrainiac likesedit: Make the country of Netham an island nation who's major export is lobster!
Wow, these are actually some cool ideas. I think serious-minded overarching scene might be better. We should also include TICalc as maybe a powerful organisation that keeps a record of most calculator knowledge (think of Druids) and we can use some info from TI-Story to create a neat history. I am thinking that a lot of this project is going to be in archive, so will definitely need some asm utilities or code (again, I'm happy with writing that). I can also create some compression/decompression programs to make text not take up so much memory (and probably images).