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Omnimaga
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OmniRPG - Storyline Discussion
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Topic: OmniRPG - Storyline Discussion (Read 54793 times)
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Sorunome
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Derpy Hooves
Re: OmniRPG - Storyline Discussion
«
Reply #150 on:
December 09, 2012, 04:16:23 pm »
and also plains, because they are boring if you have big tiles as you walk then forever wtihout the screen changing
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epic7
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Re: OmniRPG - Storyline Discussion
«
Reply #151 on:
December 09, 2012, 04:18:58 pm »
Citizen: The only way back to the East is to cross the bridge in the southern C Empire.
Player: Can't I just take a plane back to Omnimaga?
Citizen: Huh? What's a plane?
Player: *sigh*
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Augs
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Re: OmniRPG - Storyline Discussion
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Reply #152 on:
December 09, 2012, 04:19:11 pm »
Yeah but good for fighting mobs! Or is the combat turn based?
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Sorunome
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Derpy Hooves
Re: OmniRPG - Storyline Discussion
«
Reply #153 on:
December 09, 2012, 04:20:26 pm »
right, it's arpg, well, we don't do map design, so...
we should continue with the story thought. Did we add anything i didn't catch? all i catched is from that big update on the wiki.
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epic7
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Re: OmniRPG - Storyline Discussion
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Reply #154 on:
December 09, 2012, 04:22:27 pm »
What big update?
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Sorunome
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Derpy Hooves
Re: OmniRPG - Storyline Discussion
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Reply #155 on:
December 09, 2012, 04:23:23 pm »
the totally new story idea we discussed on irc. With you going omnimaga > cemetech > ticalc > cemetech > bridge > hp > computer lands > casio > ti
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epic7
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Re: OmniRPG - Storyline Discussion
«
Reply #156 on:
December 09, 2012, 04:24:52 pm »
Yeah, we already got a good idea of how that's going to work, and it seems like we're going to stick to that one
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Sorunome
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Derpy Hooves
Re: OmniRPG - Storyline Discussion
«
Reply #157 on:
December 09, 2012, 04:25:46 pm »
O.o i only know all the way to the computer lands, not further!
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epic7
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Re: OmniRPG - Storyline Discussion
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Reply #158 on:
December 09, 2012, 04:26:41 pm »
You mean what's to the east of java/c?
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Sorunome
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Derpy Hooves
Re: OmniRPG - Storyline Discussion
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Reply #159 on:
December 09, 2012, 04:29:10 pm »
i know the map, but nto the story line how he gets from java through c++ c# and c to casio etc.
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epic7
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Re: OmniRPG - Storyline Discussion
«
Reply #160 on:
December 09, 2012, 04:36:27 pm »
Well, we have the map and general path, most of the storyline is obviously blank
«
Last Edit: December 09, 2012, 04:36:36 pm by epic7
»
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Sorunome
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Derpy Hooves
Re: OmniRPG - Storyline Discussion
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Reply #161 on:
December 09, 2012, 04:37:08 pm »
let's continue discussing story line on irc then!
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epic7
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Re: OmniRPG - Storyline Discussion
«
Reply #162 on:
December 09, 2012, 05:12:58 pm »
Found a pretty cool program that turns maps into globes. Not too useful, but kinda cool
Even though its extremely distorted and unfinished, here's an example
http://epic7.cz.cc/testglobe.html
«
Last Edit: December 09, 2012, 05:13:15 pm by epic7
»
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stevon8ter
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Re: OmniRPG - Storyline Discussion
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Reply #163 on:
December 09, 2012, 05:14:36 pm »
Page is empty?
Or is it flash page? Cause ipod can't play that...
«
Last Edit: December 09, 2012, 05:14:49 pm by stevon8ter
»
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Sorunome
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Derpy Hooves
Re: OmniRPG - Storyline Discussion
«
Reply #164 on:
December 09, 2012, 05:20:15 pm »
it's flash
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OmniRPG - Storyline Discussion