Author Topic: Open Sprite Library  (Read 39325 times)

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Offline DJ Omnimaga

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Re: Open Sprite Library
« Reply #30 on: October 30, 2013, 04:08:25 pm »
A possibility would be to link it in the Omni navbar.
speeking of which, the image uploader and the radio should be linked there >.<
And vice-versa. :P

Offline Juju

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Re: Open Sprite Library
« Reply #31 on: October 30, 2013, 04:15:29 pm »
That would actually be a nice idea. People would upload their art in source format or in Axe format or whatever and people would download them converted in all the applicable formats, along with a HTML-generated preview. Can I help?
« Last Edit: October 30, 2013, 04:15:39 pm by Juju »

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Offline DJ Omnimaga

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Re: Open Sprite Library
« Reply #32 on: October 30, 2013, 04:42:29 pm »
It would be cool if you could. Just keep in mind, though: For the time being, xLIBC only allows 128x64 sprite sheets and 80x60 background pics. As a result, converting an individual sprite is impossible.

Offline Streetwalrus

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Re: Open Sprite Library
« Reply #33 on: November 01, 2013, 01:29:56 pm »
That would actually be a nice idea. People would upload their art in source format or in Axe format or whatever and people would download them converted in all the applicable formats, along with a HTML-generated preview. Can I help?
Hmm, I think more something like upload a PNG or a BMP.

Offline tpt1234567890

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Re: Open Sprite Library
« Reply #34 on: November 01, 2013, 04:56:50 pm »
That would actually be a nice idea. People would upload their art in source format or in Axe format or whatever and people would download them converted in all the applicable formats, along with a HTML-generated preview. Can I help?
Hmm, I think more something like upload a PNG or a BMP.

I think it should be either PNG, BMP, JPEG, or GIF images...

Offline Streetwalrus

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Re: Open Sprite Library
« Reply #35 on: November 01, 2013, 06:22:57 pm »
Definitely not JPEG which is only for photos though GIF can be cool for animated sprites. They're not very convenient to make though so you might as well upload all the frames as a sprite sheet. But for the heck of it we should support all the widespread formats out there.

Offline flyingfisch

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Re: Open Sprite Library
« Reply #36 on: November 06, 2013, 10:42:55 am »
OK, I am awaiting a reply from kerm.

It sounds like he'll give me the source code though. :)



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Offline flyingfisch

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Re: Open Sprite Library
« Reply #37 on: November 09, 2013, 12:34:10 pm »
OK, kerm says that his code would probably make my work harder as it isn't very well documented, so I am going to write my own code. :)



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Offline flyingfisch

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Re: Open Sprite Library
« Reply #38 on: November 12, 2013, 06:24:21 pm »

why does this SQL code throw an error instead of creating a table?

Code: [Select]
CREATE TABLE "sprites" (
            id int NOT NULL auto_increment,
            name varchar(30) NOT NULL,
            uploader varchar(30) NOT NULL,
            tags varchar(255) NOT NULL,
            date_uploaded datetime NOT NULL DEFAULT CURDATE(),
            luazm_data text NOT NULL,
            prizm_data_16bit text NOT NULL,
            PRIMARY KEY (id)
            );

I have determined that there is something wrong with CURDATE(), but I got that line from a w3schools tutorial so I think it should work?



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Offline Sorunome

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Re: Open Sprite Library
« Reply #39 on: November 12, 2013, 06:27:24 pm »
i thought it was only CURDATE, not CURDATE().
Also, maybe a key has a conflicting name?

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Offline flyingfisch

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Re: Open Sprite Library
« Reply #40 on: November 12, 2013, 06:31:10 pm »
Running it in PHPMyAdmin gives me this:
Code: [Select]
CREATE TABLE "sprites" (
            id int NOT NULL auto_increment,
            name varchar(30) NOT NULL,
            uploader varchar(30) NOT NULL,
            tags varchar(255) NOT NULL,
            date_uploaded datetime NOT NULL DEFAULT CURDATE,
            luazm_data text NOT NULL,
            prizm_data_16bit text NOT NULL,
            PRIMARY KEY (id)
            );

Code: [Select]
#1064 - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '"sprites" (
            id int NOT NULL auto_increment,
            name varch' at line 1
« Last Edit: November 12, 2013, 06:31:17 pm by flyingfisch »



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Offline Adriweb

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Re: Open Sprite Library
« Reply #41 on: November 12, 2013, 06:45:47 pm »
What about "NOW()" instead of CURDATE ?
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Offline flyingfisch

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Re: Open Sprite Library
« Reply #42 on: November 12, 2013, 07:15:29 pm »
NOW() and NOW also give the same error.



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Offline Sorunome

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Re: Open Sprite Library
« Reply #43 on: November 13, 2013, 03:20:29 am »
how about int(11) instead of int

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Re: Open Sprite Library
« Reply #44 on: November 13, 2013, 09:22:50 am »
still have errors:

Code: [Select]
CREATE TABLE sprites (
            id int(11) NOT NULL auto_increment,
            name varchar(30) NOT NULL,
            uploader varchar(30) NOT NULL,
            tags varchar(255) NOT NULL,
            date_uploaded datetime NOT NULL DEFAULT CURDATE(),
            luazm_data text NOT NULL,
            prizm_data_16bit text NOT NULL,
            PRIMARY KEY (id)
            )

Code: [Select]
#1064 - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'CURDATE(),
            luazm_data text NOT NULL,
            prizm_data_16bit ' at line 6


BTW, MySQL error reporting is even worse than PHP's. :(



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