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When I install AOCII 0.85 on my calc there's no install instruction in the readme |
It's in the .zip file ;)

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I guessed everything that isnt grouped went on the archive and what's grouped in the RAM, so I played the game after installing xLIB |
In general you are right;
I tried to make the installation as easy as possible by setting all programs which should be archived to 'archive'.
Secondly, I had to group the tileset because otherwise Ti-Connect would refuse to send it - and then I also included the launcher 'AOCII' (that
needs to be in RAM while playing the game) in the group.
-> In order to have as much RAM as possible available while you play, you should always have all files on your calculator instead of 'AOCII' archived, so make sure that you also archive the tileset
Pic no.100 (The name should be something like 'ZunMin')!
-> There is no need to think about all this when you just follow the Installing instructions in the Readme (located in the .zip file)
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instead of maps I only saw a bunch of text :( do you know what I am doing wrong? :( |
I am really sorry, but there is a problem with emulators that cannot load the hacked pictures created with xLib, which causes the emulator to use any picture that is currently stored in Pic0 as tileset.
Age of Culture II (0.85) was coded and tested on Ti 84+ systems only, so if you use a freshly reset Ti 84+ (Or just a Ti 84+ with enough free memory) and follow the discription in the Readme it will definitely work.
Since the hard- and software of the Ti 84+ is (apart from the clock-function, which was NOT used in AOCII) fully compatible with the Ti 83+ (as well with Ti 84+ SE and Ti 83+ SE) I'm sure it works on these systems as well.
-> If you want the game to work the way it should normally work, you should use physical calculators. As far as I know there is no emulator out yet that exactly ( = 100 % = in any case ) works like a real calculator.
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try looking in the source to see if the game uses the correct picture to display the sprites. |
The game uses the correct picture to display the sprites.
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i had the same problem when i put it on wabbitemu, then i transferred it to my calc and it work perfectly. |
Maybe you try with PindurTI? PindurTI works at least with older versions of AOCII, so it should also be able to handle the latest one...