Author Topic: Progress  (Read 12899 times)

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katmaster

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« on: December 11, 2005, 05:34:00 pm »
Ok, here's the scoop: Bomberman (think Bomberman 2 from the old SNES days) for the 83+/84+ calcs. I already have the movement system/ lay bomb engine done, though I'm sure it could be optimized a bit. Still need:

Powerup drops: Heh, a few sprites, thats about it
Enemy AI: Started
More Levels: No doubt the easiest part, as I just copy them from my SNES version

And more to come. I also have to figure out how to use the scroll screen effect and I'll probably use that, too.

Anyways, I'll try to keep you all posted :)smile.gif

dragon__lance

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« Reply #1 on: December 12, 2005, 10:24:00 am »
sound good, for sprites, id recommend u consult necro, as he probably is one of the best sprite artists around >Dgni.gif always glad to optimize :)smile.gif

katmaster

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« Reply #2 on: December 12, 2005, 02:32:00 pm »
Thanks. Yeah, necro, it'd be cool if you could make some enemy sprites and the actual Bomberman sprites. I have some, but I'm sure you could make them much better :Dbiggrin.gif

Offline DJ Omnimaga

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« Reply #3 on: December 12, 2005, 02:34:00 pm »
sound pretty nice, will you have lot of scrolling and things like that? I remember there was a bomberman game in BASIC which was pretty good at ticalc. Now it's time for you to make an even better one :Dbiggrin.gif

katmaster

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« Reply #4 on: December 12, 2005, 02:46:00 pm »
I still need to figure out how it works with xLIB, but yes I do plan to have scrolling. YAY!!!! Level 1.

Offline necro

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« Reply #5 on: December 14, 2005, 04:57:00 pm »
progress?
I'm like a woot burger with awesome fries


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CDI

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« Reply #6 on: December 15, 2005, 12:11:00 am »
*CDI

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« Reply #7 on: December 15, 2005, 01:57:00 pm »
will there be external levels with level editor?

katmaster

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« Reply #8 on: December 15, 2005, 06:42:00 pm »
@necro: due to finals, I haven't been working on it. I'll probably sit down on Sunday and get working. And then I have all 15 days of Christmas Break!!!! YEE-HAW!!!

@xlibman: I was thinking about that, but I'm not really sure how to do it. It's a possibility, though.

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« Reply #9 on: December 16, 2005, 09:38:00 am »
external levels would be more external matrices or whatever map format you use, only thing is that you would only have a limited amount of external level at once on the same calc due to memory limitations

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« Reply #10 on: December 17, 2005, 06:00:00 pm »
well...when the new xlib comes out, you could have a program that only has the following data

prgmEXLEV4BM
"prgmDEFAULT,prgmCUSTOM,prgmCUSTOM2,ect."->String 1

then find where there are commas and use that to draw a list on screen, then using xlib's copy archived ability, coppy the file you sub(ed into string 2 and have it load it into the game

the owner would either manualy update the list or you could use a asm program to generate/update this prorgam with the data in it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hmmmmm...I smell a way to make xlib into a full blown shell (like mirage or crunchy) via a little basic programing
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« Reply #11 on: December 31, 2005, 03:49:00 am »
how is it pogressing so far?

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« Reply #12 on: January 03, 2006, 04:14:00 pm »
@katmaster I  hope you are still working on this, it looks really nice.

katmaster

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« Reply #13 on: January 03, 2006, 06:48:00 pm »
YES!!!!!! No way I would drop it (at least right now) :)smile.gif I've been a little busy, but I've been working on some optimizations for the movement code, as it's a little slower then I'd like. After that, I'll continue the AI work, and then power ups. So, yep, it's still trucking on :)smile.gif

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« Reply #14 on: January 12, 2006, 03:47:00 pm »
I hope to see screenshots soon :)smile.gif