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Omnimaga
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Progress
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Topic: Progress (Read 12891 times)
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katmaster
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Progress
«
on:
December 11, 2005, 05:34:00 pm »
Ok, here's the scoop: Bomberman (think Bomberman 2 from the old SNES days) for the 83+/84+ calcs. I already have the movement system/ lay bomb engine done, though I'm sure it could be optimized a bit. Still need:
Powerup drops: Heh, a few sprites, thats about it
Enemy AI: Started
More Levels: No doubt the easiest part, as I just copy them from my SNES version
And more to come. I also have to figure out how to use the scroll screen effect and I'll probably use that, too.
Anyways, I'll try to keep you all posted
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dragon__lance
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Progress
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Reply #1 on:
December 12, 2005, 10:24:00 am »
sound good, for sprites, id recommend u consult necro, as he probably is one of the best sprite artists around >D
always glad to optimize
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katmaster
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Progress
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Reply #2 on:
December 12, 2005, 02:32:00 pm »
Thanks. Yeah, necro, it'd be cool if you could make some enemy sprites and the actual Bomberman sprites. I have some, but I'm sure you could make them much better
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Progress
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Reply #3 on:
December 12, 2005, 02:34:00 pm »
sound pretty nice, will you have lot of scrolling and things like that? I remember there was a bomberman game in BASIC which was pretty good at ticalc. Now it's time for you to make an even better one
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katmaster
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Progress
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Reply #4 on:
December 12, 2005, 02:46:00 pm »
I still need to figure out how it works with xLIB, but yes I do plan to have scrolling. YAY!!!! Level 1.
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necro
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+3 vaporal mustache
Progress
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Reply #5 on:
December 14, 2005, 04:57:00 pm »
progress?
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
CDI
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Progress
«
Reply #6 on:
December 15, 2005, 12:11:00 am »
*
CDI
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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Progress
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Reply #7 on:
December 15, 2005, 01:57:00 pm »
will there be external levels with level editor?
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katmaster
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Progress
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Reply #8 on:
December 15, 2005, 06:42:00 pm »
@necro: due to finals, I haven't been working on it. I'll probably sit down on Sunday and get working. And then I have all 15 days of Christmas Break!!!! YEE-HAW!!!
@xlibman: I was thinking about that, but I'm not really sure how to do it. It's a possibility, though.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Progress
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Reply #9 on:
December 16, 2005, 09:38:00 am »
external levels would be more external matrices or whatever map format you use, only thing is that you would only have a limited amount of external level at once on the same calc due to memory limitations
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necro
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Progress
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Reply #10 on:
December 17, 2005, 06:00:00 pm »
well...when the new xlib comes out, you could have a program that only has the following data
prgmEXLEV4BM
"prgmDEFAULT,prgmCUSTOM,prgmCUSTOM2,ect."->String 1
then find where there are commas and use that to draw a list on screen, then using xlib's copy archived ability, coppy the file you sub(ed into string 2 and have it load it into the game
the owner would either manualy update the list or you could use a asm program to generate/update this prorgam with the data in it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hmmmmm...I smell a way to make xlib into a full blown shell (like mirage or crunchy) via a little basic programing
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Progress
«
Reply #11 on:
December 31, 2005, 03:49:00 am »
how is it pogressing so far?
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kalan_vod
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Progress
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Reply #12 on:
January 03, 2006, 04:14:00 pm »
@katmaster I hope you are still working on this, it looks really nice.
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katmaster
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Progress
«
Reply #13 on:
January 03, 2006, 06:48:00 pm »
YES!!!!!! No way I would drop it (at least right now)
I've been a little busy, but I've been working on some optimizations for the movement code, as it's a little slower then I'd like. After that, I'll continue the AI work, and then power ups. So, yep, it's still trucking on
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Progress
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Reply #14 on:
January 12, 2006, 03:47:00 pm »
I hope to see screenshots soon
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