Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Pyro-Sprite Sprite and Image Editor
« previous
next »
Print
Pages: [
1
]
2
3
...
6
Go Down
Author
Topic: Pyro-Sprite Sprite and Image Editor (Read 14694 times)
0 Members and 1 Guest are viewing this topic.
Demon
Guest
Pyro-Sprite Sprite and Image Editor
«
on:
July 11, 2006, 03:49:00 pm »
I am still making my sprite editor. I've already made one but now I am making it better with a GUI and everything.
EDIT: Updated. Screenshots are below.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pyro-Sprite Sprite and Image Editor
«
Reply #1 on:
July 12, 2006, 12:48:00 am »
wow that look cool!, how big is it so far? That reminds me omnicalc font editor ^^
Logged
Demon
Guest
Pyro-Sprite Sprite and Image Editor
«
Reply #2 on:
July 12, 2006, 07:45:00 am »
It's pretty big, yet it's pretty small.
Acutally, the only big thing is it's chain of dependencies, which has become as bad as a Linux program's. The good thing about this is that it saves a crapload of space. With [shared] dependencies like this, I think a package manager is in order
------------------------------------------------------------------------------
Dependencies and Space Info
------------------------------------------------------------------------------
Total RAM required: 6500 (including temp usage)
Total FlashROM required: 16K (for XLIB)
Dependencies: 26 as of 7/13/06
------------------------------------------------------------------------------
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pyro-Sprite Sprite and Image Editor
«
Reply #3 on:
July 12, 2006, 12:50:00 pm »
still its cool, can all the programs be in RAM? Because then you could bundle them all in a BASIC builder app? That way if you need to test your game when you are not using the editor you have all your RAM back
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
Pyro-Sprite Sprite and Image Editor
«
Reply #4 on:
July 13, 2006, 12:38:00 pm »
That looks pretty neat B)
.
Logged
bfr's website -
http://bfr.tifreakware.net
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pyro-Sprite Sprite and Image Editor
«
Reply #5 on:
July 13, 2006, 01:16:00 pm »
wow I never seen a sprite editor looking that great before on calc O_O
so much sutff as well.
Logged
Demon
Guest
Pyro-Sprite Sprite and Image Editor
«
Reply #6 on:
July 15, 2006, 06:46:00 am »
Yep. And I improved it again in the last two days.
EDIT: Note - updated. But this is the most recent animated screenshot, and I'll update it soon. You can download the beta release below.
- It's smaller and faster. It now it uses up only 3346 bytes of RAM (Without any mods, and excluding xLib). Half of what it used to.
- It saves your batteries when idle.
- You can do things more a whole bunch of sprites at once.
- Except for xLib, it now uses nothing but my own subroutines (unless you use the ONBLOCK mod).
- You can now easily mod the editor to how you like it by inserting code in the "mod files". This is a better idea compared to making changes to the editor itself 'cause if you mess up, you just take out the buggy code in the mod file and the editor will work again.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pyro-Sprite Sprite and Image Editor
«
Reply #7 on:
July 15, 2006, 09:54:00 am »
wow that keep getting better and better O_O
its the best editor i ever seen!
Logged
Dragon__lance
Guest
Pyro-Sprite Sprite and Image Editor
«
Reply #8 on:
July 15, 2006, 11:02:00 am »
looks extremely great!! Awesome work! :thumb:
Lolje's got some competition
Logged
Demon
Guest
Pyro-Sprite Sprite and Image Editor
«
Reply #9 on:
July 17, 2006, 12:20:00 pm »
New features:
- A better intro screen.
- Detects whether xLIB is installed and whether you have enough RAM to run.
- The pixel editor has been optimized a little bit more, and uses up a little bit less room. And it has been made modable so you can add your own keyhooks.
- The program and it's libraries clean up after themselves dynamically, saving you memory as you go (and just in case of a crash, there isn't much to clean up - otherwise, just rerun the program and exit and that will clean up most of the tempvars used.
Removed features:
- The move feature because it can overwrite itself and delete part of your sprite sheet (or at least the selection). Use the copy function instead and delete parts you don't need.
Currently:
Writing the instructions. The editor is expected to be released this week.
Logged
Dragon__lance
Guest
Pyro-Sprite Sprite and Image Editor
«
Reply #10 on:
July 17, 2006, 12:59:00 pm »
ahhhh, very nice!! Can't wait to give it a run! :thumb:
Logged
Demon
Guest
Pyro-Sprite Sprite and Image Editor
«
Reply #11 on:
July 17, 2006, 04:16:00 pm »
Here it is! Finally!
It is a beta, and has no bugs that I know of (but tell me if you find any problems or wieirdness. I'll keep doing tests tonight and probably add more features before I finalize the release).
I have not gotten the Mod Developing guide finished, but I have gotten all of the base instruction, two mods, and how to install them.
Once I get that finished, and I probably will tonight, then I will repackage and release the editor on ticalc.org.
EDIT: Updated. This is the second beta release. Some things have been fixed.
Logged
Demon
Guest
Pyro-Sprite Sprite and Image Editor
«
Reply #12 on:
July 17, 2006, 05:30:00 pm »
Bug I've already found:
I found an bug in the copy function. I think I forgot to set part of it up for the 4-pixel stepping of the cursor, so it copies more than it should. But the stepping is being set back to 8 pixels since I just added a feature that will let you see where traversing lines meet up so there will be no need for 4-pixel stepping.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pyro-Sprite Sprite and Image Editor
«
Reply #13 on:
July 18, 2006, 02:43:00 am »
wow awesome I'll give this a try whenever I get some time!
*cough*unreal tournament*cough*
Logged
Dragon__lance
Guest
Pyro-Sprite Sprite and Image Editor
«
Reply #14 on:
July 18, 2006, 08:10:00 am »
lol,xlibman!
anyways, i tried out the editor,it's great! I really like it that you can zoom and edit the pixels.One side note-i wish there were some hotkeys,and maybe custom size pixel editor,supports 16*16? Other than that, i love it :thumb:
Logged
Print
Pages: [
1
]
2
3
...
6
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Pyro-Sprite Sprite and Image Editor