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Omnimaga
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Pyro-Sprite Sprite and Image Editor
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Topic: Pyro-Sprite Sprite and Image Editor (Read 14699 times)
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Demon
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Pyro-Sprite Sprite and Image Editor
«
Reply #45 on:
August 12, 2006, 06:34:00 am »
The Good News: Yay, I finished both the editor and the tilemapper last night and had them both ready to be realeased.
The Bad News: I tried to rename something in MirageOS, accidentally hit 2nd (butterfingers), and wiped everything out! :cryveryloud:
And to make me feel worse, I never even bothered to back up after I finished making changes, so now I got to start all over again...
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Dragon__lance
Guest
Pyro-Sprite Sprite and Image Editor
«
Reply #46 on:
August 12, 2006, 07:08:00 am »
awwwwwwwwww,that sux big time! I was really lookin forward to the new tilemapper and editor
always remember to back up next time
(*Dl glares at mirageOS,hugs CrunchyOS)
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Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
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This is me. Or maybe not.
Pyro-Sprite Sprite and Image Editor
«
Reply #47 on:
August 12, 2006, 07:10:00 am »
uuuhm. ouchie? o.o
I hope you get back on track soon...
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Demon
Guest
Pyro-Sprite Sprite and Image Editor
«
Reply #48 on:
August 12, 2006, 08:36:00 am »
Phew, well, luckily I found a more-recent-than-backup copy on the computer, so I'll work on it in Graphlink and PTI -- like I should be doing in the first place, and would of been finished weeks ago if had done so -- and try to finish it very, very fast.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pyro-Sprite Sprite and Image Editor
«
Reply #49 on:
August 13, 2006, 10:37:00 am »
ouch i hoppe yoiu didnt lost too much stuff
keep it up tho
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Zeromus
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Pyro-Sprite Sprite and Image Editor
«
Reply #50 on:
August 15, 2006, 09:15:00 am »
Just to add my personal opinion. I think it has never been safe to have MirageOS + BASIC programs. So I generally warn people not to use MirageOS and BASIC programs, unless I am completely missing what you where doing
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pyro-Sprite Sprite and Image Editor
«
Reply #51 on:
August 15, 2006, 09:54:00 am »
thats true, I used to make all my BASIC games mos compatible (even ROL3 is mirage OS compatible), but there have been lot of problems with basic + mirage in the past, and even if all bugs were fixed we never know when one may strike while doing some weird BASIC operations. It's even less safe if you use asm libs in your program (like ROL3)
sometimes I ponder deleting mirage os from my calc. Nowaday I mostly play new asm games on emu anyway and the only time where I use mirage os is when editing one of my very very old BASIC games that was locked from mirage OS (now its not a pb anymore cuz I dont lock my BASIC programs anymore)
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Demon
Guest
Pyro-Sprite Sprite and Image Editor
«
Reply #52 on:
August 15, 2006, 10:37:00 am »
The only reason I even use MirageOS is because of the renaming support. If someone writes a program that lets you easily rename anything on your calc without all at grouping and Rcl business, then I would
happily
switch back to CrunchyOS.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pyro-Sprite Sprite and Image Editor
«
Reply #53 on:
August 15, 2006, 10:50:00 am »
oooh I c, yeah I forgot about that I hate how you cant rename some programs from groups and I like how in mirage you can rename progs without having to copy code to new one (which take lot of ram and can lead to problems when you have low memory)
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Demon
Guest
Pyro-Sprite Sprite and Image Editor
«
Reply #54 on:
August 17, 2006, 11:54:00 am »
I really need to start working on something else - especially my contest entry, so I am going to prerelease the editor and let everyone else who wants to take a shot at adding things to it as soon as I write a short guide.
As for the tilemapper, I do not have the whole tilemapper code any longer, but I do got the part that imports and the keyhooks.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pyro-Sprite Sprite and Image Editor
«
Reply #55 on:
August 18, 2006, 10:03:00 am »
i hope it wont die, good luck on your projects pyro , that editor sound near I tried the previous version and whenever I get the time I may even add it to the rpg archives (the other part of the omnimaga website)
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Demon
Guest
Pyro-Sprite Sprite and Image Editor
«
Reply #56 on:
August 22, 2006, 01:45:00 pm »
QUOTE
Pyro's Sprite Editor v1.0b3 (PyroEdit)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pyro-Sprite Sprite and Image Editor
«
Reply #57 on:
August 22, 2006, 01:54:00 pm »
sorry to hear, dont give up on the coding tho, seeing your skills you could do really awesome stuff for calcs (you alerady did with this editor
)
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Pyro-Sprite Sprite and Image Editor
«
Reply #58 on:
August 22, 2006, 06:28:00 pm »
Just set this on hold, and work on a side project. It has come such a long way, and it is getting better each update!
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pyro-Sprite Sprite and Image Editor
«
Reply #59 on:
August 23, 2006, 02:22:00 am »
yeah I would recommend that, maybe later you'll find motivation to work on this again, even if it take a while
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