Author Topic: Starcraft: Zeratul--Discuss time between fighting enemies  (Read 3386 times)

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Offline Hot_Dog

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Starcraft: Zeratul--Discuss time between fighting enemies
« on: January 22, 2011, 11:24:20 pm »
The RPG I'm working on is going to use a battle system similar to Earthbound, Escheron, Final Fantasy and Illusiat 13, where you fight a group of enemies in a turn-based battle, walk around for an amount of time and then battle more enemies.

Please suggest what would be a good amount of time between fighting enemies.  If there are no suggestions, I will do somewhere around 30 seconds.

Offline willrandship

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Re: Starcraft: Zeratul--Discuss time between fighting enemies
« Reply #1 on: January 22, 2011, 11:30:35 pm »
That's not what Earthbound does. it does it like CT, Enemies are already on the map, and when you touch them you fight.

But anyways, what about distance, not time?
« Last Edit: January 22, 2011, 11:31:21 pm by willrandship »

Offline Hot_Dog

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Re: Starcraft: Zeratul--Discuss time between fighting enemies
« Reply #2 on: January 22, 2011, 11:31:48 pm »
That's not what Earthbound does. it does it like CT, Enemies are already on the map, and when you touch them you fight.

Okay, so that's true, but unless you run back and forth like a maniac the amount of time between enemies is somewhat consistent :D  Besides, in "Earthbound Zero," it's a timing system where you don't see enemies

EDIT: Distance might be good, but then if you could suggest how many "seconds" of walking :D
« Last Edit: January 22, 2011, 11:32:41 pm by Hot_Dog »

Offline Iambian

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Re: Starcraft: Zeratul--Discuss time between fighting enemies
« Reply #3 on: January 23, 2011, 12:17:24 am »
In E:SoR, enemies are encountered based on the number of tiles you walk across. This amount is based off of an encounter rate that varies depending on the area, and a small random variance that helps keep things not so consistent.
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Re: Starcraft: Zeratul--Discuss time between fighting enemies
« Reply #4 on: January 24, 2011, 04:00:07 am »
Judging by the speed at which your screenshot ran, between 20 and 40 steps. 10-50 was used in old Illusiat games. Illusiat 13 used the same I think, but I'm not sure anymore.