Author Topic: Starcraft: Zeratul--Discuss time between fighting enemies  (Read 3392 times)

0 Members and 1 Guest are viewing this topic.

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Starcraft: Zeratul--Discuss time between fighting enemies
« on: January 22, 2011, 11:24:20 pm »
The RPG I'm working on is going to use a battle system similar to Earthbound, Escheron, Final Fantasy and Illusiat 13, where you fight a group of enemies in a turn-based battle, walk around for an amount of time and then battle more enemies.

Please suggest what would be a good amount of time between fighting enemies.  If there are no suggestions, I will do somewhere around 30 seconds.

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Starcraft: Zeratul--Discuss time between fighting enemies
« Reply #1 on: January 22, 2011, 11:30:35 pm »
That's not what Earthbound does. it does it like CT, Enemies are already on the map, and when you touch them you fight.

But anyways, what about distance, not time?
« Last Edit: January 22, 2011, 11:31:21 pm by willrandship »

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Starcraft: Zeratul--Discuss time between fighting enemies
« Reply #2 on: January 22, 2011, 11:31:48 pm »
That's not what Earthbound does. it does it like CT, Enemies are already on the map, and when you touch them you fight.

Okay, so that's true, but unless you run back and forth like a maniac the amount of time between enemies is somewhat consistent :D  Besides, in "Earthbound Zero," it's a timing system where you don't see enemies

EDIT: Distance might be good, but then if you could suggest how many "seconds" of walking :D
« Last Edit: January 22, 2011, 11:32:41 pm by Hot_Dog »

Offline Iambian

  • Coder Of Tomorrow
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 739
  • Rating: +216/-3
  • Cherry Flavoured Nommer of Fishies
    • View Profile
Re: Starcraft: Zeratul--Discuss time between fighting enemies
« Reply #3 on: January 23, 2011, 12:17:24 am »
In E:SoR, enemies are encountered based on the number of tiles you walk across. This amount is based off of an encounter rate that varies depending on the area, and a small random variance that helps keep things not so consistent.
A Cherry-Flavored Iambian draws near... what do you do? ...

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Starcraft: Zeratul--Discuss time between fighting enemies
« Reply #4 on: January 24, 2011, 04:00:07 am »
Judging by the speed at which your screenshot ran, between 20 and 40 steps. 10-50 was used in old Illusiat games. Illusiat 13 used the same I think, but I'm not sure anymore.