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Omnimaga
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Other Calc-Related Projects and Ideas
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Requests
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Topic: Requests (Read 4738 times)
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Zeromus
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Requests
«
on:
April 22, 2006, 04:50:00 am »
This is the area for song requests, gameplay requests, and other stuff like that! well, go on!
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tenniskid493
Guest
Requests
«
Reply #1 on:
April 22, 2006, 09:39:00 am »
Flashdance!!!!!! The bestest song ever!
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Zeromus
Guest
Requests
«
Reply #2 on:
April 22, 2006, 09:51:00 am »
okay, I'll see what I can do
I cannot make a perfect port though, but I can make agap
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Dragon__lance
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Requests
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Reply #3 on:
April 22, 2006, 10:43:00 am »
Butterfly from DDR Extreme2!!
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Requests
«
Reply #4 on:
April 22, 2006, 12:08:00 pm »
BLUMCHEN!!!!!!!
I can send u a small song sample if u want to make a simfile for it ^^
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kalan_vod
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Posts: 2715
Rating: +10/-0
Requests
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Reply #5 on:
April 22, 2006, 12:49:00 pm »
How about making it detect double key presses, seeing that you are using xlib and all
.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Requests
«
Reply #6 on:
April 22, 2006, 03:37:00 pm »
key dection is slow with xlib getkey :*(
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kalan_vod
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Reply #7 on:
April 22, 2006, 03:58:00 pm »
Tank uses xLIBs getkey function, it works perfectly.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Requests
«
Reply #8 on:
April 23, 2006, 01:48:00 am »
yeah but I mean it is not suitable for making a game where we cannot hold down arrow keys, like a ddr game, where u press different arrows every loop. In a game where u move something around the map or screen it works fine
I could make a xLIB geykey version of XXR and you would understand what I mean. I tried it and I deleted the whole thing
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kalan_vod
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Reply #9 on:
April 23, 2006, 05:27:00 am »
He is working on something in asm that will allow up+down and w/e..But I think if you added just using xlibs it would be fine.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Requests
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Reply #10 on:
April 23, 2006, 06:17:00 am »
ooh nice, I hope it run fast enough with asm command, but the slower speed might let more time to the routine to detect the keypress. With xlib you have one picosecond to press the key at the same time the function is called and if u press the keys later they arent stored in memory for the next loop like with the basic one
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Jeremy Avalon
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Requests
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Reply #11 on:
April 23, 2006, 07:00:00 am »
Crazy Frog - Axel F.
:twisted:
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Zeromus
Guest
Requests
«
Reply #12 on:
April 23, 2006, 07:06:00 am »
Okay, I'll see about nthese songs ^^
As for the xLIB real(8 command, works well for me, I can handle it fine, you just have to be pressing it BEFORE the command, less than 4 arrows into the song people catch on, but like always, real calc pwnz the emus.
As for my custom ASM program, I figured it'd run too slow, so I'm sticking with real(8.
I will however do multi arrows, if I can get it to run fast enough
I'm a big stickler on speed here, I'm not even displaying combos or scores to keep speed up.
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kalan_vod
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Posts: 2715
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Requests
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Reply #13 on:
April 23, 2006, 09:34:00 am »
Yeah, doing something like this with asm( would be too slow. I am glad you will stick with xLIB for the getkey function
.
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