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Omnimaga
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Rivereye
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Topic: Rivereye (Read 31420 times)
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rivereye
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Rivereye
«
Reply #105 on:
January 10, 2006, 11:47:00 am »
ok, I will keep you mind.
@xlibman-it may be, maybe I should do that later
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rivereye
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Reply #106 on:
February 07, 2006, 12:14:00 pm »
OK, minor Progress to this little puppy.
I am no longer using a Matrix for map data, I am using strings. After a whole lot of work, I got the entire walking engine on strings.
here is the zip
http://www.rivereye.net/rpg.zip
I included the old engine if you wanted to test the speed out for comparison reasons
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Rivereye
«
Reply #107 on:
February 07, 2006, 01:57:00 pm »
wow thats a big speed difference, now it should be like consoles RPGs
keep up the good work
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rivereye
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Reply #108 on:
February 07, 2006, 02:51:00 pm »
will do
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dragon__lance
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Rivereye
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Reply #109 on:
February 07, 2006, 03:18:00 pm »
nice work, can't wait to try it out :thumb:
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rivereye
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Reply #110 on:
February 08, 2006, 03:52:00 am »
thanks. I just completed a version where the map data is in a diffrent program. Seems to work preety good (but I was very stupid and left my Silverlink at home
). I will update tonight.
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kalan_vod
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Rivereye
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Reply #111 on:
February 08, 2006, 05:00:00 am »
Great, I thought it had a speed increase and it seems to run smoother.
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rivereye
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Reply #112 on:
February 08, 2006, 05:07:00 am »
ok. it may because that a Matirx is no longer being used, less data to move.
Quick vote, scape the Matix version or keep it?
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kalan_vod
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Rivereye
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Reply #113 on:
February 08, 2006, 05:21:00 am »
Trash it.
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Krid
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Rivereye
«
Reply #114 on:
February 08, 2006, 05:29:00 am »
I second that. I also switched to the superior strings, so why would we waste time/space by including matrices? ^^
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Radical Pi
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Rivereye
«
Reply #115 on:
February 08, 2006, 01:45:00 pm »
128 character matrix screen = 1163 byte matrix
128 character string screen = 139 byte string
Hit detection with matrix = simple as {row,column}
Hit detection with string = complex formula (column width)*row-(column width)+column
your choice from here...
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One of these days I'll get a sig I'm really proud of.
kalan_vod
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Rivereye
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Reply #116 on:
February 08, 2006, 04:19:00 pm »
The string command isn't hard, using sub isn't complex...
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Rivereye
«
Reply #117 on:
February 09, 2006, 02:30:00 am »
just a lil slower but not that much
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rivereye
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Reply #118 on:
February 09, 2006, 03:32:00 am »
ok, I have the command down that I am using for strings (for my own sanity when dealing with them, I have commas after the rows)
my formula
(row-1) * 17 + coulmn
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tifreak
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My Kung Fu IS strong...
Rivereye
«
Reply #119 on:
February 09, 2006, 07:22:00 am »
lol, Mine was simple. I use variable T to keep track of where in the string. The most complex part of it was the moving to next screen, but it is still fairly easy...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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