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Omnimaga
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Rivereye
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Topic: Rivereye (Read 31432 times)
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rivereye
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Rivereye
«
Reply #15 on:
November 19, 2005, 10:55:00 am »
ok, I now have the walking Engine done. What is your opinion if I make battle screen diffrent then the walking screen?
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
Rivereye
«
Reply #16 on:
November 19, 2005, 11:06:00 am »
nice, are you planning to make it like the old theta fourtheen and late Illusiat series?
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rivereye
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Rivereye
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Reply #17 on:
November 19, 2005, 04:28:00 pm »
I might, I might have to download one or more of those to find out
EDIT: ok, you can download the moving engine
http://www.rivereye.net/RPG.zip
let me know what you think. Kind of a slow start, need help on that
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Rivereye
«
Reply #18 on:
November 22, 2005, 03:34:00 pm »
oops sry for the late reply. I finally tried it, but I am wondering if you could switch to tifreak8x rpg starter kit? It use strings but map loading is uber fast (0.5 seconds) and the character move almost as fast. Also strings are smaller
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necro
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+3 vaporal mustache
Rivereye
«
Reply #19 on:
November 22, 2005, 04:56:00 pm »
QuoteBegin-rivereye+16 November 2005, 11:31-->
QUOTE
(rivereye @ 16 November 2005, 11:31)
well, I have to do some coding first
lol
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
rivereye
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Rivereye
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Reply #20 on:
November 25, 2005, 02:46:00 pm »
I can take a look at his kit, but I like making things on my own. I still need the most important thing for an RPG, a storyline
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rivereye
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Reply #21 on:
December 06, 2005, 12:10:00 pm »
sorry for DP, but I was wondering if someone would be willing to help me with a story line for this project, you can post here or at Rivereye Studios (
www.rivereye.net/forums
)
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BCTurk
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Rivereye
«
Reply #22 on:
December 06, 2005, 12:34:00 pm »
What kind of storyline are you interested in? Fantasy, SciFi, Fiction, RPG-sterotype (also known as mideval)?
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rivereye
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Rivereye
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Reply #23 on:
December 07, 2005, 04:26:00 am »
lets try Sci-Fi or Stereotype and see where it goes
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rivereye
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Rivereye
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Reply #24 on:
December 10, 2005, 10:55:00 am »
ok, new engine, fast rendering now.
http://rivereye.net/A.8xp
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Rivereye
«
Reply #25 on:
December 10, 2005, 10:59:00 am »
QuoteBegin-rivereye+10 December 2005, 16:55-->
QUOTE
(rivereye @ 10 December 2005, 16:55)
fast rendering now
yeah it is fast O_O
:psychedelic:
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tenniskid493
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Rivereye
«
Reply #26 on:
December 10, 2005, 11:22:00 am »
Wow, that is fast
Is your game going to be made up of all one screen size rooms or is it going to allow bigger maps with scrolling??
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rivereye
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Rivereye
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Reply #27 on:
December 10, 2005, 12:04:00 pm »
not scolling directly, but I am thinking just one screen rooms at the moment. The next part to add to the RPG engine is moving back and forth between palces.
Do relize that my rendering kills the memory, I need to figure out what each room cost in memory
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Rivereye
«
Reply #28 on:
December 10, 2005, 12:49:00 pm »
reuben quest rooms are a bit over 400 bytes each ones, actually 70% of the game size is map data
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rivereye
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Rivereye
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Reply #29 on:
December 10, 2005, 12:55:00 pm »
I don't feel too bad on mine then, mine are over 400 bytes a room
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