Author Topic: Rivereye  (Read 31432 times)

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Offline rivereye

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Rivereye
« Reply #15 on: November 19, 2005, 10:55:00 am »
ok, I now have the walking Engine done. What is your opinion if I make battle screen diffrent then the walking screen?
>(<')

Offline DJ Omnimaga

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Rivereye
« Reply #16 on: November 19, 2005, 11:06:00 am »
nice, are you planning to make it like the old theta fourtheen and late Illusiat series?

Offline rivereye

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« Reply #17 on: November 19, 2005, 04:28:00 pm »
I might, I might have to download one or more of those to find out

EDIT: ok, you can download the moving engine http://www.rivereye.net/RPG.zip

let me know what you think. Kind of a slow start, need help on that
>(<')

Offline DJ Omnimaga

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Rivereye
« Reply #18 on: November 22, 2005, 03:34:00 pm »
oops sry for the late reply. I finally tried it, but I am wondering if you could switch to tifreak8x rpg starter kit? It use strings but map loading is uber fast (0.5 seconds) and the character move almost as fast. Also strings are smaller

Offline necro

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Rivereye
« Reply #19 on: November 22, 2005, 04:56:00 pm »
QuoteBegin-rivereye+16 November 2005, 11:31-->
QUOTE (rivereye @ 16 November 2005, 11:31)
well, I have to do some coding first  

 lol
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline rivereye

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« Reply #20 on: November 25, 2005, 02:46:00 pm »
I can take a look at his kit, but I like making things on my own. I still need the most important thing for an RPG, a storyline
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Offline rivereye

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« Reply #21 on: December 06, 2005, 12:10:00 pm »
sorry for DP, but I was wondering if someone would be willing to help me with a story line for this project, you can post here or at Rivereye Studios (www.rivereye.net/forums)
>(<')

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Rivereye
« Reply #22 on: December 06, 2005, 12:34:00 pm »
What kind of storyline are you interested in?  Fantasy, SciFi, Fiction, RPG-sterotype (also known as mideval)?

Offline rivereye

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« Reply #23 on: December 07, 2005, 04:26:00 am »
lets try Sci-Fi or Stereotype and see where it goes
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Offline rivereye

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« Reply #24 on: December 10, 2005, 10:55:00 am »
ok, new engine, fast rendering now. http://rivereye.net/A.8xp
>(<')

Offline DJ Omnimaga

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Rivereye
« Reply #25 on: December 10, 2005, 10:59:00 am »
QuoteBegin-rivereye+10 December 2005, 16:55-->
QUOTE (rivereye @ 10 December 2005, 16:55)
fast rendering now  

 yeah it is fast  O_Oshocked2.gif:psychedelic:happy0075.gif

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Rivereye
« Reply #26 on: December 10, 2005, 11:22:00 am »
user posted image  Wow, that is fast  user posted image

Is your game going to be made up of all one screen size rooms or is it going to allow bigger maps with scrolling??

Offline rivereye

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« Reply #27 on: December 10, 2005, 12:04:00 pm »
not scolling directly, but I am thinking just one screen rooms at the moment. The next part to add to the RPG engine is moving back and forth between palces.

Do relize that my rendering kills the memory, I need to figure out what each room cost in memory
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Rivereye
« Reply #28 on: December 10, 2005, 12:49:00 pm »
reuben quest rooms are a bit over 400 bytes each ones, actually 70% of the game size is map data

Offline rivereye

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« Reply #29 on: December 10, 2005, 12:55:00 pm »
I don't feel too bad on mine then, mine are over 400 bytes a room
>(<')