Author Topic: Rivereye  (Read 32090 times)

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Offline DJ Omnimaga

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Rivereye
« Reply #150 on: February 26, 2006, 03:25:00 am »
Maybe you can run it through source coder 2 and look at the code? It might find some other stuff as well

Offline kalan_vod

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Rivereye
« Reply #151 on: February 26, 2006, 10:22:00 am »
Well the only other way of optimizing it is the way he has it structured. But it was really good though.

Offline rivereye

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« Reply #152 on: February 26, 2006, 12:42:00 pm »
thank you. I put a lot of thought and trial and error into that. I eventually plan to have it where you can change the RPG based on the map program with no changes needed to any of the engines
>(<')

Offline kalan_vod

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Rivereye
« Reply #153 on: February 26, 2006, 01:27:00 pm »
Btw I noticed with your battle engine with my 83+SE it was decent speed, but with a 83+ it would be really slow.
c1-->
CODE
ec1delvar T
While T<=10
T+1->T
Endc2
ec2
I changed it to
c1
-->
CODE
ec1For(T,0,10
Endc2
ec2
But it was too fast on the 83+SE (to me it was fine and cooler), so I left it to what you had.
Just a reminder, you didn't need the "XXXXXXXXXXXXXXXX,->Str1
As when you display the string you can call it as
c1
-->
CODE
ec1Output(1,1,Str1c2
ec2
instead of
c1
-->
CODE
ec1Output(1,1,sub(Str1,1,16
Output(1,2,sub(Str1,18,16
etc...c2
ec2
Edit: Also one defining the levels into the strings you don't need to do "XXXXXXXXXXXXXXXX->Str1
as the string is in the Ans so after you check to see what level you are on you can just do
Ans->Str1

Offline rivereye

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Rivereye
« Reply #154 on: February 27, 2006, 03:35:00 am »
ok, will take those into account, see what happens
>(<')

Offline rivereye

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Rivereye
« Reply #155 on: March 03, 2006, 10:13:00 am »
some progress on adding spells. I have put in the healing spell right now, and things are working well. it will be very easy to add new ones now. it also moves back and forth in the battle engine well also. Will add to the menu later
>(<')

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Rivereye
« Reply #156 on: March 03, 2006, 10:17:00 am »
Great! Sounds cool, are the spells like the battle engine or does it do different things?

Offline rivereye

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Rivereye
« Reply #157 on: March 03, 2006, 11:09:00 am »
what do you mena?
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Offline kalan_vod

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Rivereye
« Reply #158 on: March 03, 2006, 05:11:00 pm »
Like you display the spells and you press 1,2,3,4 etc. like on the battle engine?

Offline rivereye

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Rivereye
« Reply #159 on: March 04, 2006, 03:33:00 am »
no, it is more like the menu in the walking engine
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Offline rivereye

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« Reply #160 on: March 11, 2006, 03:21:00 pm »
First Page of spells done

http://www.rivereye.net/magic1.zip
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Offline DJ Omnimaga

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Rivereye
« Reply #161 on: March 11, 2006, 04:08:00 pm »
great I tried it earlier when u posted on IRC, I cant wait to see the animations ^^

Offline rivereye

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« Reply #162 on: March 11, 2006, 04:40:00 pm »
yeah, that will take a little work, but I think I can handle it
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Offline rivereye

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Rivereye
« Reply #163 on: March 12, 2006, 08:44:00 am »
Ok, some minor bug fixes (thanks to Radical Pi posting at Cemetech). Same link as last zip
>(<')

Offline Radical Pi

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Rivereye
« Reply #164 on: March 12, 2006, 10:51:00 am »
I tried furthering my optimizations, but I quickly made several mistakes and it all fell apart. :Dbiggrin.gif
One of these days I'll get a sig I'm really proud of.