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Omnimaga
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Rivereye
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Topic: Rivereye (Read 32103 times)
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Rivereye
«
Reply #60 on:
December 15, 2005, 02:31:00 pm »
I will prbly try to feature it as soon as possible wehn you got the engine
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rivereye
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Rivereye
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Reply #61 on:
December 16, 2005, 09:37:00 am »
cool, acording to BCTurk there is a story line up now, Kevin, you know where to find it
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Rivereye
«
Reply #62 on:
December 16, 2005, 09:51:00 am »
*
xlibman
checks his bookmarks
well atm your website is down I'll check later once its up again
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rivereye
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Rivereye
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Reply #63 on:
December 16, 2005, 10:04:00 am »
ok, it was up for me, weird
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Rivereye
«
Reply #64 on:
December 16, 2005, 10:54:00 am »
OMG almost an essay lenght (all combined together) O_O
sound pretty cool so far dont forget to develop the story like this inside the game
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BCTurk
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Rivereye
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Reply #65 on:
December 16, 2005, 11:23:00 am »
I like writing, just not in school
.
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rivereye
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Rivereye
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Reply #66 on:
December 16, 2005, 01:13:00 pm »
will try to do Kevin
BCTurk, you will definatly get in the readme, if not co-author cred when I upload
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rivereye
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Rivereye
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Reply #67 on:
December 16, 2005, 03:20:00 pm »
ok, new version, but before you run it, you will need a list RPGA, at least a dim of 13, but not all features will work with a 0
{43,50,15,20,4,3,2,1,1,1,0,5,5} is good for what you need
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Rivereye
«
Reply #68 on:
December 16, 2005, 03:39:00 pm »
I cant even move at all O_O
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rivereye
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Rivereye
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Reply #69 on:
December 16, 2005, 03:57:00 pm »
I will look at it, see what is going on, I may start zipping the files, expect a zip by monday
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BCTurk
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Rivereye
«
Reply #70 on:
December 16, 2005, 05:01:00 pm »
No move, and Quit w/ save doesn't work. Also, I get a ERR: INVALID DIM on the + Offense and +Defense.
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rivereye
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Rivereye
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Reply #71 on:
December 17, 2005, 01:24:00 am »
yeah, I am addressing all those, the zip will resolve those.
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rivereye
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Rivereye
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Reply #72 on:
December 17, 2005, 08:12:00 am »
Ok, added the zip
http://www.rivereye.net/A.zip
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BCTurk
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Rivereye
«
Reply #73 on:
December 17, 2005, 08:42:00 am »
Everything seems to work fine. The menu works well, but maybe use 2nd to select instead of enter.
EDIT: Oh, and the maps load uber-fast, I don't know what you did, but it works very well.
:ph43r:
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rivereye
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Rivereye
«
Reply #74 on:
December 17, 2005, 08:03:00 pm »
BCTurk, all I do is a disp command that does the top 7 lines of the map, and an output for the last one. A matrix is created for hit detection purposes
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Omnimaga
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Rivereye