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Rivereye
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Topic: Rivereye (Read 32094 times)
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BCTurk
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Rivereye
«
Reply #75 on:
December 18, 2005, 03:37:00 am »
Yeah, but in the older versions, something was different, b/c now you can't even tell they load (on a 84+ SE mind you, but still).
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rivereye
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Rivereye
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Reply #76 on:
December 18, 2005, 01:07:00 pm »
if you are talking about the one that took 30 seconds to load, that one is gone, otherwise, from the second version on, the rendering spped hasn't changed
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rivereye
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Rivereye
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Reply #77 on:
December 26, 2005, 03:40:00 pm »
Starting work on the battle engine, no idea on how long it will take, but it is working all right
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DJ Omnimaga
Clacualters are teh gr33t
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Rivereye
«
Reply #78 on:
December 26, 2005, 03:50:00 pm »
cool i hope to be able to try it soon
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rivereye
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Rivereye
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Reply #79 on:
December 26, 2005, 04:22:00 pm »
yeah, it will probably be indepedent of the walking for a while
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BCTurk
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Rivereye
«
Reply #80 on:
December 27, 2005, 05:00:00 pm »
Yeah, that's always a good plan, but merging them is a nightmare unless you code with the merger in mind
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Spellshaper
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This is me. Or maybe not.
Rivereye
«
Reply #81 on:
December 28, 2005, 01:19:00 am »
QuoteBegin-rivereye+-->
QUOTE
(rivereye)
yeah, it will probably be indepedent of the walking for a while
QuoteBegin-BCTurk+
-->
QUOTE
(BCTurk)
Yeah, that's always a good plan, but merging them is a nightmare unless you code with the merger in mind
I agree...
Though it
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DJ Omnimaga
Clacualters are teh gr33t
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Rivereye
«
Reply #82 on:
December 28, 2005, 02:49:00 am »
Merging mostly leads to variable conflicts, thats why you need to write down each used vars before starting new part of the game
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tifreak
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My Kung Fu IS strong...
Rivereye
«
Reply #83 on:
December 28, 2005, 03:13:00 am »
lol., I do that before even starting a game, writing A-theta, and I always have the same variables in most of my games:
K=getkey
W=while loops
Definitely helps when you need to know what variable is a temporary variable, and which has important gaming data...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
rivereye
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Rivereye
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Reply #84 on:
December 28, 2005, 04:36:00 am »
yeah, I have a sheet of my wariables, the reals, Lists, Stirngs, and Matrix data, the reals I have removed the graphing one, yeah, it is good, my battle engine does keep in mind the walking engine
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
Rivereye
«
Reply #85 on:
December 28, 2005, 04:39:00 am »
the pb is to keep track of 150 vars O_O
I remember having that many in ROL2
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rivereye
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Rivereye
«
Reply #86 on:
December 28, 2005, 04:41:00 am »
well, an excel spreadsheet is very helpful keeping it organized
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dragon__lance
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Rivereye
«
Reply #87 on:
December 28, 2005, 04:44:00 am »
id also recommend an excel spreadsheet for leveling up, then u can keep track of how the character progresses
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rivereye
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Rivereye
«
Reply #88 on:
December 28, 2005, 04:45:00 am »
right, that will come later, a little at a time here
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tenniskid493
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Rivereye
«
Reply #89 on:
December 28, 2005, 06:43:00 am »
Excel spreadsheets are definitely the way to go. They're one of the only things that's keeping me somewhat organized in 'The Chosen One' I have like over 300 planned variables I'm going to eventually need. Its a nightmare. Can't wait to see the battle engine.
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