Author Topic: Rivereye  (Read 31426 times)

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BCTurk

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Rivereye
« Reply #75 on: December 18, 2005, 03:37:00 am »
Yeah, but in the older versions, something was different, b/c now you can't even tell they load (on a 84+ SE mind you, but still).

Offline rivereye

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Rivereye
« Reply #76 on: December 18, 2005, 01:07:00 pm »
if you are talking about the one that took 30 seconds to load, that one is gone, otherwise, from the second version on, the rendering spped hasn't changed
>(<')

Offline rivereye

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« Reply #77 on: December 26, 2005, 03:40:00 pm »
Starting work on the battle engine, no idea on how long it will take, but it is working all right
>(<')

Offline DJ Omnimaga

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Rivereye
« Reply #78 on: December 26, 2005, 03:50:00 pm »
cool i hope to be able to try it soon :Dbiggrin.gif

Offline rivereye

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« Reply #79 on: December 26, 2005, 04:22:00 pm »
yeah, it will probably be indepedent of the walking for a while
>(<')

BCTurk

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Rivereye
« Reply #80 on: December 27, 2005, 05:00:00 pm »
Yeah, that's always a good plan, but merging them is a nightmare unless you code with the merger in mind ;)wink.gif

Offline Spellshaper

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Rivereye
« Reply #81 on: December 28, 2005, 01:19:00 am »
QuoteBegin-rivereye+-->
QUOTE (rivereye)
yeah, it will probably be indepedent of the walking for a while

QuoteBegin-BCTurk+
-->
QUOTE (BCTurk)
Yeah, that's always a good plan, but merging them is a nightmare unless you code with the merger in mind


I agree...
Though it

Offline DJ Omnimaga

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Rivereye
« Reply #82 on: December 28, 2005, 02:49:00 am »
Merging mostly leads to variable conflicts, thats why you need to write down each used vars before starting new part of the game

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Rivereye
« Reply #83 on: December 28, 2005, 03:13:00 am »
lol., I do that before even starting a game, writing A-theta, and I always have the same variables in most of my games:

K=getkey
W=while loops

Definitely helps when you need to know what variable is a temporary variable, and which has important gaming data... :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline rivereye

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« Reply #84 on: December 28, 2005, 04:36:00 am »
yeah, I have a sheet of my wariables, the reals, Lists, Stirngs, and Matrix data, the reals I have removed the graphing one, yeah, it is good, my battle engine does keep in mind the walking engine
>(<')

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Rivereye
« Reply #85 on: December 28, 2005, 04:39:00 am »
the pb is to keep track of 150 vars O_Oshocked2.gif I remember having that many in ROL2

Offline rivereye

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« Reply #86 on: December 28, 2005, 04:41:00 am »
well, an excel spreadsheet is very helpful keeping it organized
>(<')

dragon__lance

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Rivereye
« Reply #87 on: December 28, 2005, 04:44:00 am »
id also recommend an excel spreadsheet for leveling up, then u can keep track of how the character progresses :)smile.gif

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Rivereye
« Reply #88 on: December 28, 2005, 04:45:00 am »
right, that will come later, a little at a time here
>(<')

tenniskid493

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Rivereye
« Reply #89 on: December 28, 2005, 06:43:00 am »
Excel spreadsheets are definitely the way to go.  They're one of the only things that's keeping me somewhat organized in 'The Chosen One'  I have like over 300 planned variables I'm going to eventually need.  Its a nightmare.  Can't wait to see the battle engine.