QUOTE (Spellshaper @ 14 November 2005, 11:06) | ||||||||||||||||||||
I personally depends on how much time u want to invest into it... using the graph screen means sprite-making, complex mapping engine (if u don Post by: DJ Omnimaga on November 14, 2005, 01:50:00 pm ![]() do it homescreen, old school style :love: ![]() Post by: Spellshaper on November 15, 2005, 02:17:00 am
I know :D ![]() but then, if you Post by: DJ Omnimaga on November 15, 2005, 04:25:00 am ![]() Post by: rivereye on November 15, 2005, 10:10:00 am Post by: DJ Omnimaga on November 15, 2005, 10:12:00 am ![]() Post by: rivereye on November 15, 2005, 11:14:00 am edit: can I get links to those libs? Post by: DJ Omnimaga on November 15, 2005, 11:22:00 am http://omnimaga.earthforge.com/fg.zip http://omnimaga.earthforge.com/resource.zip Post by: rivereye on November 15, 2005, 11:24:00 am Post by: DJ Omnimaga on November 16, 2005, 03:24:00 am ![]() Post by: rivereye on November 16, 2005, 05:31:00 am Edit: have room moving done now. http://www.rivereye.net/A.8xp I know, same as old link. This is what the RPG will be like for rooms and the map. Now to just build the entire map. Post by: rivereye on November 19, 2005, 10:55:00 am Post by: DJ Omnimaga on November 19, 2005, 11:06:00 am Post by: rivereye on November 19, 2005, 04:28:00 pm EDIT: ok, you can download the moving engine http://www.rivereye.net/RPG.zip let me know what you think. Kind of a slow start, need help on that Post by: DJ Omnimaga on November 22, 2005, 03:34:00 pm Post by: necro on November 22, 2005, 04:56:00 pm
lol Post by: rivereye on November 25, 2005, 02:46:00 pm Post by: rivereye on December 06, 2005, 12:10:00 pm Post by: BCTurk on December 06, 2005, 12:34:00 pm Post by: rivereye on December 07, 2005, 04:26:00 am Post by: rivereye on December 10, 2005, 10:55:00 am Post by: DJ Omnimaga on December 10, 2005, 10:59:00 am
yeah it is fast O_O ![]() ![]() Post by: tenniskid493 on December 10, 2005, 11:22:00 am ![]() ![]() Is your game going to be made up of all one screen size rooms or is it going to allow bigger maps with scrolling?? Post by: rivereye on December 10, 2005, 12:04:00 pm Do relize that my rendering kills the memory, I need to figure out what each room cost in memory Post by: DJ Omnimaga on December 10, 2005, 12:49:00 pm Post by: rivereye on December 10, 2005, 12:55:00 pm Post by: DJ Omnimaga on December 10, 2005, 01:09:00 pm Post by: tenniskid493 on December 10, 2005, 01:23:00 pm Post by: rivereye on December 10, 2005, 01:30:00 pm Post by: DJ Omnimaga on December 10, 2005, 01:44:00 pm ![]() ![]() Post by: rivereye on December 10, 2005, 01:46:00 pm Post by: Ranman on December 10, 2005, 01:58:00 pm Any recommendations as to which one? Post by: rivereye on December 10, 2005, 02:08:00 pm Post by: dragon__lance on December 10, 2005, 02:54:00 pm
i say 83+ SE :P ![]() ![]() Post by: rivereye on December 10, 2005, 03:02:00 pm Post by: DJ Omnimaga on December 10, 2005, 03:33:00 pm ![]() Post by: tenniskid493 on December 10, 2005, 04:39:00 pm Why'd they stop selling them. :???: ![]() Post by: rivereye on December 11, 2005, 06:44:00 am Post by: DJ Omnimaga on December 11, 2005, 12:28:00 pm Post by: rivereye on December 12, 2005, 03:51:00 am Post by: tenniskid493 on December 12, 2005, 04:02:00 am Post by: rivereye on December 12, 2005, 04:55:00 am Post by: DJ Omnimaga on December 12, 2005, 10:55:00 am Post by: rivereye on December 12, 2005, 10:57:00 am Post by: tenniskid493 on December 12, 2005, 05:19:00 pm Post by: rivereye on December 13, 2005, 03:52:00 am Post by: BCTurk on December 13, 2005, 06:03:00 pm 1) When you said Sci-Fi/Mideval, did you mean a mix between the two (Shining Force) or one or the other? 2) The main char. and his arch enemy have what kinds of personalities. 3) Anything in perticular (sp?) that you would like incorporated in? I'll give you a basic overview, which you can tweak and such to your liking soon. Sorry again about the late reply. Post by: rivereye on December 14, 2005, 03:41:00 am Also, the next version of the walking engine should be out by the weekend. This one will include the in game menu, and should be a better idea on how this will work. Then the battle engine will be started on (I hope I can get this comleted as quickly as possible) Post by: dragon__lance on December 14, 2005, 01:06:00 pm ![]() Post by: rivereye on December 14, 2005, 02:38:00 pm Post by: BCTurk on December 15, 2005, 06:49:00 am Post by: rivereye on December 15, 2005, 10:15:00 am Edt: I hope you mean EFNET (where this channel is) Post by: BCTurk on December 15, 2005, 10:33:00 am Post by: rivereye on December 15, 2005, 12:29:00 pm Kevin, it looks like then when the battle engine is done that you can feature if you choose, but no until then Post by: DJ Omnimaga on December 15, 2005, 02:04:00 pm Post by: rivereye on December 15, 2005, 02:23:00 pm Post by: DJ Omnimaga on December 15, 2005, 02:31:00 pm ![]() Post by: rivereye on December 16, 2005, 09:37:00 am Post by: DJ Omnimaga on December 16, 2005, 09:51:00 am well atm your website is down I'll check later once its up again Post by: rivereye on December 16, 2005, 10:04:00 am Post by: DJ Omnimaga on December 16, 2005, 10:54:00 am ![]() sound pretty cool so far dont forget to develop the story like this inside the game ;) ![]() Post by: BCTurk on December 16, 2005, 11:23:00 am ![]() Post by: rivereye on December 16, 2005, 01:13:00 pm BCTurk, you will definatly get in the readme, if not co-author cred when I upload Post by: rivereye on December 16, 2005, 03:20:00 pm {43,50,15,20,4,3,2,1,1,1,0,5,5} is good for what you need Post by: DJ Omnimaga on December 16, 2005, 03:39:00 pm ![]() Post by: rivereye on December 16, 2005, 03:57:00 pm Post by: BCTurk on December 16, 2005, 05:01:00 pm Post by: rivereye on December 17, 2005, 01:24:00 am Post by: rivereye on December 17, 2005, 08:12:00 am http://www.rivereye.net/A.zip Post by: BCTurk on December 17, 2005, 08:42:00 am EDIT: Oh, and the maps load uber-fast, I don't know what you did, but it works very well. :ph43r: ![]() Post by: rivereye on December 17, 2005, 08:03:00 pm Post by: BCTurk on December 18, 2005, 03:37:00 am Post by: rivereye on December 18, 2005, 01:07:00 pm Post by: rivereye on December 26, 2005, 03:40:00 pm Post by: DJ Omnimaga on December 26, 2005, 03:50:00 pm ![]() Post by: rivereye on December 26, 2005, 04:22:00 pm Post by: BCTurk on December 27, 2005, 05:00:00 pm ![]() Post by: Spellshaper on December 28, 2005, 01:19:00 am
QuoteBegin-BCTurk+
I agree... Though it Post by: DJ Omnimaga on December 28, 2005, 02:49:00 am Post by: tifreak on December 28, 2005, 03:13:00 am K=getkey W=while loops Definitely helps when you need to know what variable is a temporary variable, and which has important gaming data... :) ![]() Post by: rivereye on December 28, 2005, 04:36:00 am Post by: DJ Omnimaga on December 28, 2005, 04:39:00 am ![]() Post by: rivereye on December 28, 2005, 04:41:00 am Post by: dragon__lance on December 28, 2005, 04:44:00 am ![]() Post by: rivereye on December 28, 2005, 04:45:00 am Post by: tenniskid493 on December 28, 2005, 06:43:00 am Post by: rivereye on December 28, 2005, 06:46:00 am Post by: rivereye on January 09, 2006, 03:55:00 am I was trying out the new version of DCS, and it crashed my calc so bad it is useless at the moment. I tried sending a new OS, it installed, but still won't work. All my RPG progress since the last zip was on there (in the archive), and I do not have another calc. Well, I will give you guys one guess what that means. Sorry for the problems. Next time, I use TILem Post by: Spellshaper on January 09, 2006, 04:34:00 am Post by: rivereye on January 09, 2006, 04:41:00 am Post by: BCTurk on January 09, 2006, 07:52:00 am Also, maybe contact TI and see what they say. Don't know if they will help you or not :( ![]() That sucks about your code, I assume you didn't back it up on your comp. Post by: rivereye on January 09, 2006, 09:25:00 am Post by: tenniskid493 on January 09, 2006, 10:27:00 am A similar thing happened to my friends calc but from an assembly game and I contacted TI for him (he doesn't know this whole online TI community exists) and one of the things they asked was whether or not you had any programs on your calculator and if the problem could've been caused by a program. Post by: rivereye on January 09, 2006, 10:37:00 am Post by: DJ Omnimaga on January 09, 2006, 03:27:00 pm http://www.revsoft.org/phpBB2/viewtopic.php?t=165 Post by: rivereye on January 10, 2006, 04:33:00 am Post by: rivereye on January 10, 2006, 05:43:00 am I will resume working on my RPG once I am finished with my website redoing. Until then, this is stalled. http://www.rivereye.net/new is the new site design I am using Post by: DJ Omnimaga on January 10, 2006, 05:56:00 am ![]() I like the new website design btw (from what I saw last time because I havent been able to get to your website since this morning) Post by: rivereye on January 10, 2006, 06:14:00 am Post by: DJ Omnimaga on January 10, 2006, 06:30:00 am Post by: BCTurk on January 10, 2006, 11:45:00 am ![]() Post by: rivereye on January 10, 2006, 11:47:00 am @xlibman-it may be, maybe I should do that later Post by: rivereye on February 07, 2006, 12:14:00 pm I am no longer using a Matrix for map data, I am using strings. After a whole lot of work, I got the entire walking engine on strings. here is the zip http://www.rivereye.net/rpg.zip I included the old engine if you wanted to test the speed out for comparison reasons Post by: DJ Omnimaga on February 07, 2006, 01:57:00 pm ![]() Post by: rivereye on February 07, 2006, 02:51:00 pm Post by: dragon__lance on February 07, 2006, 03:18:00 pm ![]() Post by: rivereye on February 08, 2006, 03:52:00 am ![]() Post by: kalan_vod on February 08, 2006, 05:00:00 am Post by: rivereye on February 08, 2006, 05:07:00 am Quick vote, scape the Matix version or keep it? Post by: kalan_vod on February 08, 2006, 05:21:00 am Post by: Krid on February 08, 2006, 05:29:00 am Post by: Radical Pi on February 08, 2006, 01:45:00 pm 128 character string screen = 139 byte string Hit detection with matrix = simple as {row,column} Hit detection with string = complex formula (column width)*row-(column width)+column your choice from here... Post by: kalan_vod on February 08, 2006, 04:19:00 pm Post by: DJ Omnimaga on February 09, 2006, 02:30:00 am Post by: rivereye on February 09, 2006, 03:32:00 am my formula (row-1) * 17 + coulmn Post by: tifreak on February 09, 2006, 07:22:00 am Post by: rivereye on February 09, 2006, 09:36:00 am Post by: rivereye on February 10, 2006, 04:52:00 am Post by: Krid on February 10, 2006, 06:35:00 am Post by: rivereye on February 10, 2006, 10:41:00 am Post by: rivereye on February 17, 2006, 05:36:00 am Post by: kalan_vod on February 17, 2006, 06:53:00 am Post by: rivereye on February 17, 2006, 11:11:00 am Post by: kalan_vod on February 17, 2006, 11:39:00 am Post by: DJ Omnimaga on February 17, 2006, 01:42:00 pm Post by: rivereye on February 18, 2006, 06:38:00 am Post by: rivereye on February 21, 2006, 06:05:00 am This is just a basic battle right now, but it works. Battle is turn based, and right now, only attack and run work. If you run, the enemy gets one attack on you before you can escape. One enemy you can beat, the other you can't. Enjoy http://www.rivereye.net/battle.zip Post by: rivereye on February 22, 2006, 04:45:00 am ![]() Post by: kalan_vod on February 22, 2006, 05:11:00 am ![]() Post by: rivereye on February 22, 2006, 05:12:00 am Post by: DJ Omnimaga on February 22, 2006, 06:34:00 am ![]() Post by: DJ Omnimaga on February 22, 2006, 11:27:00 am Post by: rivereye on February 22, 2006, 01:13:00 pm Post by: DJ Omnimaga on February 22, 2006, 02:02:00 pm Post by: rivereye on February 23, 2006, 01:27:00 pm Post by: kalan_vod on February 23, 2006, 02:44:00 pm ![]() Post by: rivereye on February 24, 2006, 03:49:00 am Post by: jonsnyder on February 24, 2006, 06:30:00 pm ![]() Post by: rivereye on February 25, 2006, 03:13:00 am Post by: rivereye on February 25, 2006, 11:46:00 am Post by: DJ Omnimaga on February 25, 2006, 02:29:00 pm Post by: rivereye on February 25, 2006, 02:44:00 pm Post by: kalan_vod on February 25, 2006, 03:40:00 pm Post by: dragon__lance on February 25, 2006, 03:56:00 pm ![]() Post by: rivereye on February 25, 2006, 04:32:00 pm Kalan, if you do, let me know what you do. I think only the Walking needs some, but the battle might be able to use some Post by: kalan_vod on February 25, 2006, 08:23:00 pm Well I got bored and optimized it a bit. http://www.savefile.com/files.php?fid=3689719 Take a look at the optimizations I did, and if you don't understand it let me know. I would list them, but there were quite a few. Post by: DJ Omnimaga on February 26, 2006, 03:25:00 am Post by: kalan_vod on February 26, 2006, 10:22:00 am Post by: rivereye on February 26, 2006, 12:42:00 pm Post by: kalan_vod on February 26, 2006, 01:27:00 pm c1-->
ec2 -->I changed it to c1
ec2 -->But it was too fast on the 83+SE (to me it was fine and cooler), so I left it to what you had. Just a reminder, you didn't need the "XXXXXXXXXXXXXXXX,->Str1 As when you display the string you can call it as c1
ec2 -->instead of c1
ec2
Edit: Also one defining the levels into the strings you don't need to do "XXXXXXXXXXXXXXXX->Str1 as the string is in the Ans so after you check to see what level you are on you can just do Ans->Str1 Post by: rivereye on February 27, 2006, 03:35:00 am Post by: rivereye on March 03, 2006, 10:13:00 am Post by: kalan_vod on March 03, 2006, 10:17:00 am Post by: rivereye on March 03, 2006, 11:09:00 am Post by: kalan_vod on March 03, 2006, 05:11:00 pm Post by: rivereye on March 04, 2006, 03:33:00 am Post by: rivereye on March 11, 2006, 03:21:00 pm http://www.rivereye.net/magic1.zip Post by: DJ Omnimaga on March 11, 2006, 04:08:00 pm Post by: rivereye on March 11, 2006, 04:40:00 pm Post by: rivereye on March 12, 2006, 08:44:00 am Post by: Radical Pi on March 12, 2006, 10:51:00 am ![]() Post by: rivereye on March 12, 2006, 11:08:00 am Post by: rivereye on March 24, 2006, 06:54:00 am Post by: kalan_vod on March 24, 2006, 11:18:00 am ![]() Post by: DJ Omnimaga on March 24, 2006, 02:09:00 pm ![]() Post by: rivereye on March 24, 2006, 02:17:00 pm Post by: kalan_vod on March 24, 2006, 03:26:00 pm Post by: rivereye on March 25, 2006, 06:29:00 am Post by: Spellshaper on March 25, 2006, 10:43:00 am ![]() *Spellshaper Post by: rivereye on March 25, 2006, 03:37:00 pm *rivereye Post by: DJ Omnimaga on April 09, 2006, 04:25:00 am Post by: rivereye on April 09, 2006, 04:40:00 am Post by: DJ Omnimaga on April 09, 2006, 04:59:00 am ![]() |