Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Rivereye
« previous
next »
Print
Pages:
1
...
6
7
[
8
]
9
10
...
12
Go Down
Author
Topic: Rivereye (Read 31479 times)
0 Members and 1 Guest are viewing this topic.
rivereye
LV8
Addict (Next: 1000)
Posts: 996
Rating: +0/-0
Rivereye
«
Reply #105 on:
January 10, 2006, 11:47:00 am »
ok, I will keep you mind.
@xlibman-it may be, maybe I should do that later
Logged
>(<')
rivereye
LV8
Addict (Next: 1000)
Posts: 996
Rating: +0/-0
Rivereye
«
Reply #106 on:
February 07, 2006, 12:14:00 pm »
OK, minor Progress to this little puppy.
I am no longer using a Matrix for map data, I am using strings. After a whole lot of work, I got the entire walking engine on strings.
here is the zip
http://www.rivereye.net/rpg.zip
I included the old engine if you wanted to test the speed out for comparison reasons
Logged
>(<')
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Rivereye
«
Reply #107 on:
February 07, 2006, 01:57:00 pm »
wow thats a big speed difference, now it should be like consoles RPGs
keep up the good work
Logged
rivereye
LV8
Addict (Next: 1000)
Posts: 996
Rating: +0/-0
Rivereye
«
Reply #108 on:
February 07, 2006, 02:51:00 pm »
will do
Logged
>(<')
dragon__lance
Guest
Rivereye
«
Reply #109 on:
February 07, 2006, 03:18:00 pm »
nice work, can't wait to try it out :thumb:
Logged
rivereye
LV8
Addict (Next: 1000)
Posts: 996
Rating: +0/-0
Rivereye
«
Reply #110 on:
February 08, 2006, 03:52:00 am »
thanks. I just completed a version where the map data is in a diffrent program. Seems to work preety good (but I was very stupid and left my Silverlink at home
). I will update tonight.
Logged
>(<')
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Rivereye
«
Reply #111 on:
February 08, 2006, 05:00:00 am »
Great, I thought it had a speed increase and it seems to run smoother.
Logged
rivereye
LV8
Addict (Next: 1000)
Posts: 996
Rating: +0/-0
Rivereye
«
Reply #112 on:
February 08, 2006, 05:07:00 am »
ok. it may because that a Matirx is no longer being used, less data to move.
Quick vote, scape the Matix version or keep it?
Logged
>(<')
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Rivereye
«
Reply #113 on:
February 08, 2006, 05:21:00 am »
Trash it.
Logged
Krid
Guest
Rivereye
«
Reply #114 on:
February 08, 2006, 05:29:00 am »
I second that. I also switched to the superior strings, so why would we waste time/space by including matrices? ^^
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
Rivereye
«
Reply #115 on:
February 08, 2006, 01:45:00 pm »
128 character matrix screen = 1163 byte matrix
128 character string screen = 139 byte string
Hit detection with matrix = simple as {row,column}
Hit detection with string = complex formula (column width)*row-(column width)+column
your choice from here...
Logged
One of these days I'll get a sig I'm really proud of.
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Rivereye
«
Reply #116 on:
February 08, 2006, 04:19:00 pm »
The string command isn't hard, using sub isn't complex...
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Rivereye
«
Reply #117 on:
February 09, 2006, 02:30:00 am »
just a lil slower but not that much
Logged
rivereye
LV8
Addict (Next: 1000)
Posts: 996
Rating: +0/-0
Rivereye
«
Reply #118 on:
February 09, 2006, 03:32:00 am »
ok, I have the command down that I am using for strings (for my own sanity when dealing with them, I have commas after the rows)
my formula
(row-1) * 17 + coulmn
Logged
>(<')
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Rivereye
«
Reply #119 on:
February 09, 2006, 07:22:00 am »
lol, Mine was simple. I use variable T to keep track of where in the string. The most complex part of it was the moving to next screen, but it is still fairly easy...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Print
Pages:
1
...
6
7
[
8
]
9
10
...
12
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Rivereye