Author Topic: Rivereye  (Read 31462 times)

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Offline DJ Omnimaga

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Rivereye
« Reply #30 on: December 10, 2005, 01:09:00 pm »
yeah in basic maps size are quite a problem unless you store them in pics, but in pics they are limited

tenniskid493

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Rivereye
« Reply #31 on: December 10, 2005, 01:23:00 pm »
I agree with that.  In my project right now, over half the memory is maps.  I use a program that is archived for each map and then use FG (I will use xLib when it comes out) to run it.  All the program does is define a matrix.  Each one is about 50-1000 bytes.

Offline rivereye

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Rivereye
« Reply #32 on: December 10, 2005, 01:30:00 pm »
true, the map size, there is also a matrix in the memory while this is going, but oh well
>(<')

Offline DJ Omnimaga

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Rivereye
« Reply #33 on: December 10, 2005, 01:44:00 pm »
unfortunately we have to deal with this :(sad.gif but at least the game can be worth it :)smile.gif

Offline rivereye

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Rivereye
« Reply #34 on: December 10, 2005, 01:46:00 pm »
I hope so, the next engine will be three rooms to do a moving from area to area. Look for this soon
>(<')

Offline Ranman

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Rivereye
« Reply #35 on: December 10, 2005, 01:58:00 pm »
I guess I am going to have to get a Z80 calc so I try these things out.

Any recommendations as to which one?
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline rivereye

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Rivereye
« Reply #36 on: December 10, 2005, 02:08:00 pm »
84+SE if you can
>(<')

dragon__lance

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Rivereye
« Reply #37 on: December 10, 2005, 02:54:00 pm »
QuoteBegin-Ranman+10 December 2005, 20:58-->
QUOTE (Ranman @ 10 December 2005, 20:58)
I guess I am going to have to get a Z80 calc so I try these things out.

Any recommendations as to which one?  

 i say 83+ SE :Pblah.gif, atleast i think its better. anyways, my personal recommendation is a ti 83+. that way if u program it, u kno the slowest the prgm will go  :(sad.gif

Offline rivereye

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Rivereye
« Reply #38 on: December 10, 2005, 03:02:00 pm »
true, I am doing this all on an 84+SE. The reason I recommended it is that it has the most memory of a calc that you can easily find
>(<')

Offline DJ Omnimaga

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Rivereye
« Reply #39 on: December 10, 2005, 03:33:00 pm »
if only the 83+SE was still sold :(sad.gif its compatible with all link cable and softwares

tenniskid493

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Rivereye
« Reply #40 on: December 10, 2005, 04:39:00 pm »
Yea..they're sweet.  I have one.

Why'd they stop selling them. :???:confus.gif

Offline rivereye

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Rivereye
« Reply #41 on: December 11, 2005, 06:44:00 am »
because the 84+SE was identical to the 83+SE really. TI thought it was bad for competing calcs
>(<')

Offline DJ Omnimaga

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Rivereye
« Reply #42 on: December 11, 2005, 12:28:00 pm »
not making the new calcs compatible with old serial cables was even worse

Offline rivereye

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Rivereye
« Reply #43 on: December 12, 2005, 03:51:00 am »
that too. Next step is to work on a menu option for the RPG, shouldn't take too much. Is there anyone testing this on an 83+ (not a silver or 84+)?
>(<')

tenniskid493

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Rivereye
« Reply #44 on: December 12, 2005, 04:02:00 am »
I tried the walking engine one on my 83+