as soon as I can fix/buy a new silver link to trandfer, I will be willing to put in the graphics...right now, I would have to type sevral hundred lines of code into graphlink...which I don't want to do.
i think I am not the only one who says "rouge" instead of "rogue" *points to topic title %)
oops...rouge (roo'j) is a make up applied to the cheeks of women by means of a brush. Rogue (rowg) is a scoundrel or thief...hehehe :oops:
No, I don't need a black link...my dad told me he would get me a new usb connector soon
X_x?? nice one
<.5ot> I got bored last night so I decided to work on Merthsoft's scrolling engine (using xLIB app) now I have a full fleged game! it's basically "Trapped" (flash game, the most common one is Trapped 4) for the 83+, and I devised an awsome way to scroll an 8x8 grid... if you have a 22x22 matrix then there are 9 8x8 parts (they overlap for good scrolling) then just adjust the offsets and re-draw the map 7 times in the direction you need! hehe, can't wait for this one :D
wow, you
new HTML tag? %) 
@Kev - yep
@Shell - nope, it took me longer acually :D
calling spellshaper a "shell" deserves a 2 week ban...
j/k
[extremley off topic] >D >D >D >D >D [/extremely off topic]
Well, I decided that quality>quantity so I am removing a lot of spells and limmiting it to about 5 spells per magic item, as well I am planning on having a surgeon who can implant devices into your body (like atrificial eyes, retractable claws, teleporter, ect.) after he has researched them...at a massive cost. Research will take a long time...at least without funding, and I plan to have every implant increase the amount you consume food (they are powered by your body after all). Also, I cut weapon/armor/gun flags to two, and items to one. Every item can have flags that give it special effects and abilities. Finaly, I have decided to put semi futeristic/scifi elements into the fantasy world it is.
i reaslly hope it will be finished we need a game like this on z80 calcs :)
well, I am realy trying to make time right now. All of my teachers have decided that senior year should be as misserable as possible and I am sick of writing papers about why duncan in mcbeth was prtrayed as a great ruler though he historicaly wasn't...any ways, I removed all of the elemental flags as they are to complicated and unmanagable...now their are slay flags, sustain flags, plus flags, and activate flags (items that cast spells)
UPDATE: I killed having items on map, now when enemies drop an item it asks you if you want to take it or not...which frees up a lot of map memory and sprites...upside is I should have a lot more inventory room for players now
I am sure I will find more stuff to kill in the time to kill, on a up note...I added traps :overheat:
no more character classes... (in case I confused anyone...oops :oops: ...I wish I had no more class :angry: )
I need a faster way to generate levels...other wise I am just going to make bigger/fewwer rooms...so, anyone have a blazing fast level decompressor...give me the link...please! :crazy:
For the time being, Necroband is on hold as I work on a more convention rpg using the progress I have made...feel like I need to make a little shake up and the old engine was on my last nerve. I am making a game using most of the engine, but it will no longer be random, lowly graphical, nor tboh (turn based over head) but will have a FF like system. More on it as it warrants.
hmm cool, I still hope to see it finished. (sry I som,ewhat missed this thread, stupid view new posts fgunction doesnt work, i had to replace it with today active topics) <_<
well, I am going to use g/s sprites...and it will be fantasy themed (have a story line that is subject to change...but like always, is more developed than the 'average')
oh nice grayscale. You should read my guide to TI=83 SE grayscale. Even though it's for Omnicalc it might help in sprite making and gs making :)
I read through that long time ago, but it is a little diffrent method for xlib
OOH! OOH! ASK ME!!! ASK ME!!! in T14 everything is GS, even the player
even the player? O_O Are you sure its not flickery too much?
QuoteBegin-xlibman+17 November 2005, 8:34-->QUOTE (xlibman @ 17 November 2005, 8:34) | even the player? O_O
huh? surprise? *likes*
I think I
cool suprises, but err... gs is powerful on the 83+, just with xlib, with omniclac its flicklery, with xlib its better than on the SE
ah... ok than I
well, some time in the future, it might be possible to use buffers to do GS...if trp1 adds them then that would be easier to do it and all...and would probably be faster as well
would be cool indeed.
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