Author Topic: rogue like game  (Read 19153 times)

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Offline Ranman

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rogue like game
« Reply #15 on: October 23, 2005, 02:11:00 pm »
QuoteBegin-necro+23 October 2005, 19:1-->
QUOTE (necro @ 23 October 2005, 19:10)
as soon as I can fix/buy a new silver link to trandfer, I will be willing to put in the graphics...right now, I would have to type sevral hundred lines of code into graphlink...which I don't want to do.
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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rogue like game
« Reply #16 on: October 23, 2005, 02:22:00 pm »
i think I am not the only one who says "rouge" instead of "rogue" *points to topic title %)rolleyes2.gif

Offline necro

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« Reply #17 on: October 24, 2005, 06:44:00 am »
oops...rouge (roo'j) is a make up applied to the cheeks of women by means of a brush.  Rogue (rowg) is a scoundrel or thief...hehehe :oops:embarassed.gif

No, I don't need a black link...my dad told me he would get me a new usb connector soon
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Offline DJ Omnimaga

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rogue like game
« Reply #18 on: October 24, 2005, 06:46:00 am »
X_x??
nice one

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rogue like game
« Reply #19 on: October 24, 2005, 12:05:00 pm »
<.5ot> I got bored last night so I decided to work on Merthsoft's scrolling engine (using xLIB app) now I have a full fleged game! it's basically "Trapped" (flash game, the most common one is Trapped 4) for the 83+, and I devised an awsome way to scroll an 8x8 grid... if you have a 22x22 matrix then there are 9 8x8 parts (they overlap for good scrolling) then just adjust the offsets and re-draw the map 7 times in the direction you need! hehe, can't wait for this one :Dbiggrin.gif

Offline Spellshaper

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rogue like game
« Reply #20 on: October 25, 2005, 02:51:00 am »
wow, you

Offline DJ Omnimaga

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rogue like game
« Reply #21 on: October 25, 2005, 06:24:00 am »
QUOTE
<.5ot>
new HTML tag? %)rolleyes2.gif

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rogue like game
« Reply #22 on: October 25, 2005, 10:20:00 am »
@Kev - yep

@Shell - nope, it took me longer acually :Dbiggrin.gif

Offline DJ Omnimaga

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rogue like game
« Reply #23 on: October 25, 2005, 11:49:00 am »
calling spellshaper a "shell" deserves a 2 week ban...








j/k

Offline Spellshaper

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« Reply #24 on: October 26, 2005, 03:48:00 am »
[extremley off topic] >Dgni.gif>Dgni.gif>Dgni.gif>Dgni.gif>Dgni.gif [/extremely off topic]

Offline necro

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« Reply #25 on: November 02, 2005, 08:06:00 am »
Well, I decided that quality>quantity so I am removing a lot of spells and limmiting it to about 5 spells per magic item, as well I am planning on having a surgeon who can implant devices into your body (like atrificial eyes, retractable claws, teleporter, ect.) after he has researched them...at a massive cost.  Research will take a long time...at least without funding, and I plan to have every implant increase the amount you consume food (they are powered by your body after all).  Also, I cut weapon/armor/gun flags to two, and items to one.  Every item can have flags that give it special effects and abilities.  Finaly, I have decided to put semi futeristic/scifi elements into the fantasy world it is.
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Offline DJ Omnimaga

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« Reply #26 on: November 02, 2005, 08:48:00 am »
i reaslly hope it will be finished we need a game like this on z80 calcs :)smile.gif

Offline necro

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« Reply #27 on: November 02, 2005, 09:56:00 am »
well, I am realy trying to make time right now.  All of my teachers have decided that senior year should be as misserable as possible and I am sick of writing papers about why duncan in mcbeth was prtrayed as a great ruler though he historicaly wasn't...any ways, I removed all of the elemental flags as they are to complicated and unmanagable...now their are slay flags, sustain flags, plus flags, and activate flags (items that cast spells)

UPDATE:
I killed having items on map, now when enemies drop an item it asks you if you want to take it or not...which frees up a lot of map memory and sprites...upside is I should have a lot more inventory room for players now

I am sure I will find more stuff to kill in the time to kill, on a up note...I added traps  :overheat:xplod.gif
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Offline necro

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« Reply #28 on: November 09, 2005, 07:49:00 am »
no more character classes... (in case I confused anyone...oops :oops:embarassed.gif ...I wish I had no more class :angry:mad.gif )

I need a faster way to generate levels...other wise I am just going to make bigger/fewwer rooms...so, anyone have a blazing fast level decompressor...give me the link...please! :crazy:fou.gif
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Offline necro

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« Reply #29 on: November 14, 2005, 05:59:00 pm »
For the time being, Necroband is on hold as I work on a more convention rpg using the progress I have made...feel like I need to make a little shake up and the old engine was on my last nerve.  I am making a game using most of the engine, but it will no longer be random, lowly graphical, nor tboh (turn based over head) but will have a FF like system.  More on it as it warrants.
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