Author Topic: Rpg planning  (Read 7792 times)

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Offline guy6020665

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Rpg planning
« on: October 06, 2010, 08:51:02 pm »
So I'm planning an RPG game, and would like to get feedback on current ideas and would like some more ideas, story and sprites included.


1: 1v1 battles for the moment
2: water > fire > earth > wind > water elemental relationship, used for character attributes and spells
3: Equipment; body, feet, right hand, left hand
4: Stats; Hp, Mp, Str, Def, Agl, Int
5: Items; Potion, Ether, Elixer
6: Spells; Fire, Water, wind, earth; levelable, originally unlocked by storyline
7: Perhaps mental attributes; dark, light, psychic

Story: teenager gets sucked into a portal and wakes up in a world where willpower decides everything, attacked by monster but saved by unknown person.

Not sure what language i will be doing this in but will probably be basic/axe hybrid.
Also in need of an experience equation.

So tell me what you think!  ;D

Edit: wow i got over 200 posts and i didn't notice
« Last Edit: October 06, 2010, 08:58:30 pm by guy6020665 »

Offline Deep Toaster

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Re: Rpg planning
« Reply #1 on: October 06, 2010, 09:46:19 pm »
Ah, a classic RPG! I like it...
Mental attributes sound great. Maybe you could tie the storyline with that (meaning more of the story is revealed when the attribute changes), kind of like a stat.




Offline yunhua98

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Re: Rpg planning
« Reply #2 on: October 06, 2010, 09:50:19 pm »

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Offline Deep Toaster

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Re: Rpg planning
« Reply #3 on: October 06, 2010, 09:57:20 pm »
Wow, those are true...




Offline yunhua98

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Re: Rpg planning
« Reply #4 on: October 06, 2010, 10:00:07 pm »
first one ALWAYS reminds me of pokemon.  ;)

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Offline ztrumpet

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Re: Rpg planning
« Reply #5 on: October 06, 2010, 10:10:53 pm »
That's funny, so I printed the whole thing. :P

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Re: Rpg planning
« Reply #6 on: October 06, 2010, 10:16:03 pm »
* Deep Thought will do that as soon as he gets to a working printer




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Re: Rpg planning
« Reply #7 on: October 06, 2010, 10:17:34 pm »
It was only 16 pages in notepad, minus the credits. :P

Offline MRide

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Re: Rpg planning
« Reply #8 on: October 06, 2010, 10:17:43 pm »
Quote
The mad scientist who likes creating mutated creatures and powerful weapons 'cause it's fun (and also handy if uninvited adventurers show up.)

They just read my mind.  (Go look at the IQ battle screenshots.  Scientist + mutated creatures, one of which has a huge gun)

Offline guy6020665

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Re: Rpg planning
« Reply #9 on: October 06, 2010, 10:22:43 pm »
Lol i like No. 13

Thanks yunhua98 definitely will use some of these.

Offline yunhua98

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Re: Rpg planning
« Reply #10 on: October 06, 2010, 10:29:28 pm »
thanks, although I actually got it from FinaleTI, but I bookmarked it and pulled it up when I saw you were still thinking about ideas.

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Offline guy6020665

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Re: Rpg planning
« Reply #11 on: October 06, 2010, 10:31:00 pm »
Im' still reading through this, No. 50 is my favorite so far.

Edit: nvm 54 is better

Edit 2: wow lots of these are final fantasy based
« Last Edit: October 06, 2010, 10:34:29 pm by guy6020665 »

Offline DJ Omnimaga

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Re: Rpg planning
« Reply #12 on: October 06, 2010, 10:36:00 pm »
A new RPG sounds cool. Just make sure to not start way too large if it is your first RPG ever, though. Raylin got some good tips about making calc RPGs somewhere. Here is the topic: http://ourl.ca/6546

Offline MRide

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Re: Rpg planning
« Reply #13 on: October 06, 2010, 10:46:43 pm »
I like 174 and 184.  192 is also pretty funny.  In fact, they are all so, so true.

Offline guy6020665

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Re: Rpg planning
« Reply #14 on: October 06, 2010, 10:50:43 pm »
A new RPG sounds cool. Just make sure to not start way too large if it is your first RPG ever, though. Raylin got some good tips about making calc RPGs somewhere. Here is the topic: http://ourl.ca/6546

Thanks DJ for the link, and i believe that this will be my first finished RPG, really hoping i can get this one done. Past experiences include a random text-rpg(lost), and the one i posted under ti-basic (hiatus?)