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Omnimaga
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RPG Starter Kit
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Topic: RPG Starter Kit (Read 11942 times)
0 Members and 4 Guests are viewing this topic.
tifreak
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Super Veteran (Next: 3000)
Posts: 2708
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My Kung Fu IS strong...
RPG Starter Kit
«
on:
December 31, 2005, 04:57:00 pm »
Just wanting to get some opinions on what people might like in the next version, whether it is in the readme, or actual program. Right now, I am writing a developers guide that will explain how to make random enemies and show how to access a battle system, will explain how to add characters for hit detection, etc.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tenniskid493
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RPG Starter Kit
«
Reply #1 on:
December 31, 2005, 05:14:00 pm »
I haven't seen your old Readme so I don't know if you do this or not, but one thing I really like is examples. Instead of just saying, this function is used to do hit-detection, say here is a sample program using simple hit-detection. Then break the program down piece by piece and explain what each part is doing.
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tifreak
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My Kung Fu IS strong...
RPG Starter Kit
«
Reply #2 on:
December 31, 2005, 05:16:00 pm »
The original does that, and I might add it to the developer's guide...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
rivereye
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RPG Starter Kit
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Reply #3 on:
January 01, 2006, 07:43:00 am »
I thought about using this for my RPG, but I hate using things that I don't code, I have made mine work really well, maybe I realease my engines for other people
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>(<')
tenniskid493
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RPG Starter Kit
«
Reply #4 on:
January 01, 2006, 07:45:00 am »
I thought about doing that with my engine, but I looked back at my engine and decided that I would have to change a lot of things to make them user friendly. And a lot of my engine is very specific to the needs that I have so I figured it wouldn't make much sense to release it unless someone was going to make a very similar style game.
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Radical Pi
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RPG Starter Kit
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Reply #5 on:
January 01, 2006, 10:09:00 am »
something about pause menus, saving your game, and maybe an actual dungeon or town as an example of how to code them
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One of these days I'll get a sig I'm really proud of.
Liazon
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RPG Starter Kit
«
Reply #6 on:
January 01, 2006, 11:26:00 am »
How could you come up with original gameplay ideas then?
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Radical Pi
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RPG Starter Kit
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Reply #7 on:
January 01, 2006, 12:20:00 pm »
It would be to show the newer programmers how to do anything.
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One of these days I'll get a sig I'm really proud of.
tifreak
LV11
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My Kung Fu IS strong...
RPG Starter Kit
«
Reply #8 on:
January 01, 2006, 02:57:00 pm »
I am including things like that, but if they need help, I will point them to my forums and here.
There is of course no way to cover every possibility the rpgsk is capable of handling...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
RPG Starter Kit
«
Reply #9 on:
January 01, 2006, 03:42:00 pm »
does it sitll run as hardcore fast as the original RPG starter kit?
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
RPG Starter Kit
«
Reply #10 on:
January 01, 2006, 03:50:00 pm »
I really don't notice much of a difference in speed...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Radical Pi
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Posts: 1143
Rating: +5/-2
RPG Starter Kit
«
Reply #11 on:
January 02, 2006, 11:33:00 am »
The RPGSK was the first homescreen RPG I downloaded, so I originally thought all RPGs were that fast.
Then I played Illusiat XII...big difference...
You should put in a worthless delay loop just so people like me don't assume all Basic games are fast.
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One of these days I'll get a sig I'm really proud of.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
RPG Starter Kit
«
Reply #12 on:
January 02, 2006, 02:43:00 pm »
yeah I know Illusiat XII is slow my BASIC was quite crappy back in 2002 :oops:
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
RPG Starter Kit
«
Reply #13 on:
January 02, 2006, 02:55:00 pm »
lol, why would I want to slow it down? That means I am doin things right...
Anyways, work continues on the new development guide...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
dragon__lance
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RPG Starter Kit
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Reply #14 on:
January 02, 2006, 03:30:00 pm »
sound good! never actually looked at ur rpg starter kit, is it more of a tutorial for new beginners?
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