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RPG, still nameless, my first project
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Topic: RPG, still nameless, my first project (Read 28884 times)
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Krid
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RPG, still nameless, my first project
«
Reply #45 on:
February 07, 2006, 06:21:00 am »
Certainly do! But with all this attention for the project I felt a little warning might be in place
Plus as long as the game isn't annoyingly slow it's ok. Only thing that is kinda slow right now is the stat checker/updater, because I let it refresh the entire (graph)screen after a stat up. I have to, because multiple things change when you change stats.
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Krid
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RPG, still nameless, my first project
«
Reply #46 on:
February 07, 2006, 09:17:00 am »
I worked a (small) bit, so here's todays update:
*2nd is the official "Enter" key, and clear the official "Back" key.
*Fixed a bug with armors dropping from monsters.
I hope to do more tomorrow
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CDI
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RPG, still nameless, my first project
«
Reply #47 on:
February 07, 2006, 09:27:00 am »
*
CDI
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tifreak
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My Kung Fu IS strong...
RPG, still nameless, my first project
«
Reply #48 on:
February 07, 2006, 10:20:00 am »
And mode makes a nice teacher key...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
RPG, still nameless, my first project
«
Reply #49 on:
February 07, 2006, 10:20:00 am »
yeah that works too
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kalan_vod
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RPG, still nameless, my first project
«
Reply #50 on:
February 07, 2006, 11:27:00 am »
If its back but not quit then alpha would be great, but for quiting you need to be away from the area of the other keys so you don't press quit by accident. Which clear works perfect for, not to far and not by the group of keys you are more timmid to press.
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Krid
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RPG, still nameless, my first project
«
Reply #51 on:
February 08, 2006, 09:38:00 am »
Still feel crappy today, but I did some minor code. I made Alpha the back button on your request, and started work on my new feature, which I should finish soon. I guess I'll have to post up a new screenshot in a considerable amount of time too
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
RPG, still nameless, my first project
«
Reply #52 on:
February 09, 2006, 02:31:00 am »
QuoteBegin-Krid+8 February 2006, 15:38-->
QUOTE
(Krid @ 8 February 2006, 15:38)
my new feature
post
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Krid
Guest
RPG, still nameless, my first project
«
Reply #53 on:
February 09, 2006, 09:31:00 am »
You ask and I give, or something like that. I actually let you in about this on IRC a few days back, though not in final form. It actually resembles Castlevania AoS and DoS in a way. When you kill a monster there is a low chance that it drops its soul. With these you can enchant your weapon or armor, depending on the soul. Each soul will have different abilities, currently they will only add to stats (and I may keep it like this). I finished writing the basic routine, now including souls of the first 4 monsters. Also, once you enchanted your weapon you will not be able to enchant the same weapon again, so you must choose wisely. And on enchanting you consume a soul, so if you get a better weapon and you want to use the same soul, you have to find a new one.
The soul program lets you scroll trough the complete bestiary (monster index), and if you have one or more of the selected soul it will show it's effect. The only drawback to the current approach is that I use a ClrDraw when you go to the next or previous soul. (Drawback as in it isn't the fastest option)
To wash away the not so informative taste of my last couple of posts in this thread, I'm starting to feel better now by the way, I will post up the longest screenshot as of yet. This should give you a good view on the current state of the project, and what to expect.
Note1: The memchk option you see in the stat screen is only there to check the memory useage/memory leaks (none!) in my development. It will not be included in a release. You also see it doesn't ClrHome after it shows the amount of free RAM, changing the version number ^^
Note2: The soul program shows a X/6, though there's currently 21 monsters.
Looking forward to replies
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kalan_vod
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RPG, still nameless, my first project
«
Reply #54 on:
February 09, 2006, 11:58:00 am »
Looks and sounds GREAT! So how do you go about checking for memory leaks? ^_^
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CDI
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RPG, still nameless, my first project
«
Reply #55 on:
February 09, 2006, 12:38:00 pm »
easily, (well kinda) take the RAM at the beginning of a loop or section that doesn't create anything, then check it at the end, if they 2 numbers are diffrent BAM! mem leak (use real(14 for mem checks xLIB people)
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kalan_vod
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RPG, still nameless, my first project
«
Reply #56 on:
February 09, 2006, 01:00:00 pm »
Meh not worth it
.
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Krid
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RPG, still nameless, my first project
«
Reply #57 on:
February 17, 2006, 12:39:00 am »
Small update'ish on my hiding... I'm currently busy with a lot of stuff (life goes on
), but the project is not dead. I will finish it, and even if I fail to finish what I started I will release what I have now, so don't worry about never playing the awesomeness.
Just expect me to get back to this sooner or later
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
RPG, still nameless, my first project
«
Reply #58 on:
February 17, 2006, 02:00:00 am »
cool I was wondering what happened to you since I havent seen ya for a week on IRC O_O
nice to see its still being worked on, what did u updated so far?
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kalan_vod
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RPG, still nameless, my first project
«
Reply #59 on:
February 17, 2006, 06:54:00 am »
Glad to hear from you buddy, I hope to see you more often on IRC and here.
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RPG, still nameless, my first project