Love the last line! <3So basicly, should I still bother adding skills? As shown above I think I won't,at least not in this version. Perhaps later if there are people that like the game! :ph43r:

I'm currently expecting to be finished tomorrow (friday) or perhaps on saturday. I'll then submit the file to ticalc.org and probably a link in the Elite section, once it's in the Ticalc.org archives it can be added to the Omnimaga ones as well. I want to make sure no one with bad intentions gets it before everyone gets a chance to see I made it.
Oh, before I forget, I currently use I think all strings, and a lot of lists. What would be a good idea to really "save" the string data? Basicly the way it is now you cannot modify the strings or your savegame will act up. The lists are pretty obvious and therefor easily hackable, though I don't really care about that. If you want to cheat, then be my guest. Though I'd like to hear about solutions for this, if they are easy to do then it might be wise for me to implent them nonetheless. On top of that comes the heavy size of the game, counting in at around 15 programs, most of them in the archive, leaving about 8-10k ram free during play.
Current features:
- ASCII graphics
- Trainable stats on level up, customize your character!
- Different weapons and armor, buy them or get them from monsters!
- Weapons and armors can be enchanted with souls, found by killing monsters
- 21 monsters
- Blacksmith who can upgrade your weapons (mentioned as "special feature" earlier, I love it <3) Who doesnt want a +10 Rapier to bash zombies with?
- First project, so don't expect it to be perfect! :oops:

Todo:
- Make the Setup program look better.
- LUK affects item drops
- Bugtesting
And Kevin, since I now belong to the staff ( :woot:

) am I allowed to release this under the Omnimaga lable? I'm not sure how to do this, if it's even wanted from your side because it's not as impressive as the other staff projects ;)

, but I could mention Omnimaga on the titlescreen and ofcourse a link and some kind words in the readme.