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RPG, still nameless, my first project
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Topic: RPG, still nameless, my first project (Read 28335 times)
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Krid
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RPG, still nameless, my first project
«
Reply #75 on:
March 08, 2006, 10:15:00 am »
I have around 15 maps, I think. There's not really much in terms of exploring on that part, though it'll be hard to get to stronger maps if you cant beat the monsters on one, because the focus is on the fighting ^^.
Progress for today: Implented all souls.
Woot for being staff!
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Radical Pi
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Rating: +5/-2
RPG, still nameless, my first project
«
Reply #76 on:
March 08, 2006, 10:44:00 am »
woot! :woot:
how many maps/bosses do you plan to have?
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One of these days I'll get a sig I'm really proud of.
dragon__lance
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RPG, still nameless, my first project
«
Reply #77 on:
March 08, 2006, 02:47:00 pm »
Ohhh!! Sorry for not keeping too close track on this game's progress, if u mentioned it earlier, forgive me. What's a soul?
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kalan_vod
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Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
RPG, still nameless, my first project
«
Reply #78 on:
March 08, 2006, 03:24:00 pm »
Great to see you as staff! I know these projects we have going will only benefit the community and all alike!
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Krid
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RPG, still nameless, my first project
«
Reply #79 on:
March 08, 2006, 07:28:00 pm »
Radical Pi: I have enough maps to house all my monsters. As far as bosses go, the strongest monster in the game has a very powerfull soul... ^^
dragon_lance: Every monster has a low chance to drop his soul after battle. You can enchant a soul to your armor or weapon,depending of the soul (some compound to weapons and others to armor). Souls give a stat bonus
So you could conclude it's more a battle engine with walking around than walking around with battles, but, well, first project and everything
I'm really getting close to completion now. I'm still debating if I should throw in a number of skills to use, maybe that'd be a good idea. Downside is that it'll make the whole game 1 or 2 programs bigger, and I'm around 15 already O_O
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
RPG, still nameless, my first project
«
Reply #80 on:
March 09, 2006, 02:22:00 am »
hehe, *pokes krid to make a pure basic scrolling Zelda game with real time battles* j/k, nah its awesome I cant wait for the next screenie
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Krid
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RPG, still nameless, my first project
«
Reply #81 on:
March 09, 2006, 05:11:00 am »
Here's a screenshot demonstrating a ChonChon dropping his soul, followed by me browsing the soul screen.
Also check out the screenshots thread I made (pinned) for all screenies so far.
*
Krid
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kalan_vod
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RPG, still nameless, my first project
«
Reply #82 on:
March 09, 2006, 07:06:00 am »
Wow looks very good! I can't wait to give it a try!!!!
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Krid
Guest
RPG, still nameless, my first project
«
Reply #83 on:
March 09, 2006, 09:43:00 am »
Okay, situation update and decision time.
I tried adding critical hits regarding the LUK stat, but I found out that the way I programmed my battle engine back in January does not allow for easy changing, so I scratched the idea. What I'll probably do is make LUK have influence on the dropping chance of souls and equipment, similar to what LUK does in Castlevania games.
I'm beginning to get a bit filled up with this project, I want to release it, get feedback on it and move on to new ideas/rpgs/games/xlib etc.
QUOTE
[21:21:50] <%Krid> Hmm I need advice (will also post this in my game's topic): I'm feeling "finished" about Rebirth now. I think I should release it and move on to new projects.
[21:21:58] <%Krid> But, do you think it'd be really needed to work on skills?
[21:22:15] <%Krid> Since with the way I coded my battle program back in January it'd be a hell of a lot of work to get skills working in battle.
[21:22:37] <%CDI_Kitty> naw, leave it as it is
[21:22:40] <%Krid> Plus, meh, I think it's about time to release it
And eventual additions could be done in the form of updates.
[21:23:11] <%CDI_Kitty> yeah
[21:24:09] <%Krid> Hmm ok. I'll post about this choice in this topic, and probably pack it all up for release tomorrow.
[21:24:28] <%Krid> Still need to fine tune some stuff on it though
[21:25:09] <%CDI_Kitty> YES!!!! SCORE!!! <3 (sorry, I just got a page to load a random image)
Love the last line! <3
So basicly, should I still bother adding skills? As shown above I think I won't,at least not in this version. Perhaps later if there are people that like the game! :ph43r:
I'm currently expecting to be finished tomorrow (friday) or perhaps on saturday. I'll then submit the file to ticalc.org and probably a link in the Elite section, once it's in the Ticalc.org archives it can be added to the Omnimaga ones as well. I want to make sure no one with bad intentions gets it before everyone gets a chance to see I made it.
Oh, before I forget, I currently use I think all strings, and a lot of lists. What would be a good idea to really "save" the string data? Basicly the way it is now you cannot modify the strings or your savegame will act up. The lists are pretty obvious and therefor easily hackable, though I don't really care about that. If you want to cheat, then be my guest. Though I'd like to hear about solutions for this, if they are easy to do then it might be wise for me to implent them nonetheless. On top of that comes the heavy size of the game, counting in at around 15 programs, most of them in the archive, leaving about 8-10k ram free during play.
Current features:
ASCII graphics
Trainable stats on level up, customize your character!
Different weapons and armor, buy them or get them from monsters!
Weapons and armors can be enchanted with souls, found by killing monsters
21 monsters
Blacksmith who can upgrade your weapons (mentioned as "special feature" earlier, I love it <3) Who doesnt want a +10 Rapier to bash zombies with?
First project, so don't expect it to be perfect! :oops:
Todo:
Make the Setup program look better.
LUK affects item drops
Bugtesting
And Kevin, since I now belong to the staff ( :woot:
) am I allowed to release this under the Omnimaga lable? I'm not sure how to do this, if it's even wanted from your side because it's not as impressive as the other staff projects
, but I could mention Omnimaga on the titlescreen and ofcourse a link and some kind words in the readme.
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Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
RPG, still nameless, my first project
«
Reply #84 on:
March 09, 2006, 09:52:00 am »
*W00T* not bad! looks really promising!
uh, we have got an omnimaga banner...
//edit: get it in the staff forums,
http://omnimaga.dyndns.org/index.php?showtopic=1109&st=90
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Krid
Guest
RPG, still nameless, my first project
«
Reply #85 on:
March 09, 2006, 09:57:00 am »
The banner looks very nice ^^ But a major downside to using that is that it's another program, and I have so many already. For that I think I'd probably go with a "Omnimaga presents" somewhere, or something similar to that.
Update: If anyone has any things they'd like to see, or suggestions, this is the time! Things can still be added, changed, or deleted (though I'm happy with what I have now).
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theone
Guest
RPG, still nameless, my first project
«
Reply #86 on:
March 09, 2006, 12:06:00 pm »
QuoteBegin-Krid+Mar 9 2006, 15:43-->
QUOTE
(Krid @ Mar 9 2006, 15:43)
Current features:
ASCII graphics
Trainable stats on level up, customize your character!
Different weapons and armor, buy them or get them from monsters!
Weapons and armors can be enchanted with souls, found by killing monsters
21 monsters
Blacksmith who can upgrade your weapons (mentioned as "special feature" earlier, I love it <3) Who doesnt want a +10 Rapier to bash zombies with?
First project, so don't expect it to be perfect! :oops:
:ru13z:
:ru13z:
nice can't wait to play it did you release it yet?
also just out of curiosity how long did you take to make this game?
hoping to see more of your work has a good future to it, ecepieccly if this is your first work :overheat:
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
RPG, still nameless, my first project
«
Reply #87 on:
March 09, 2006, 02:39:00 pm »
wow promising I cant wait, and yea you can use the banner
as you are omni staff now
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Liazon
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RPG, still nameless, my first project
«
Reply #88 on:
March 09, 2006, 04:42:00 pm »
how come you haven't changed the title of this topic yet?
you've made huge progress!!
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Krid
Guest
RPG, still nameless, my first project
«
Reply #89 on:
March 10, 2006, 10:28:00 am »
Not a real need for it, though I did make progress!
<3 Liazon.
Little progress now, but I will soon hand the code over for kalan to optimize, once I finish all gameplay elements, still some small obstacles to overcome. Let's hope I can deliver to kalan tomorrow!
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RPG, still nameless, my first project