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Omnimaga
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Screenshot(s)
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Topic: Screenshot(s) (Read 5648 times)
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Netham45
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Super Veteran (Next: 3000)
Posts: 2103
Rating: +213/-4
*explodes*
Screenshot(s)
«
on:
January 08, 2007, 07:42:00 am »
Ok, for now(It took me like 2 hours to get this screenshot) I am posting a screenshot.
I'd post more, but I seem to have a glitch in my displaying system that causes it to go completely insane most of the time, so I have to manually edit the program to get individual frames.
The numbers on the bottom are for debugging purposes, I am tring to figure out where that glitch is.
Also, I can guarintee you that this isn't the final art.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Screenshot(s)
«
Reply #1 on:
January 08, 2007, 07:59:00 am »
sound nice so far, Do you know how to take animated screenshots? you can set calccapture to take screenshots from Tilem too
btw you arent using my walls? O_O
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Netham45
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Posts: 2103
Rating: +213/-4
*explodes*
Screenshot(s)
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Reply #2 on:
January 08, 2007, 08:53:00 am »
yeah I am, but these are the ones I had ready and converted and everything, so I used these. Also, TiLem doesn't do greyscale so I am using PindurTI.
edit: And For Your Viewing Pleasure:
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Delnar_Ersike
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Screenshot(s)
«
Reply #3 on:
January 09, 2007, 05:02:00 am »
Animated screenie would be nice, since the game IS greyscale...
also, how would you see the smaller enemies in the game, since the viewing screen is so small? Or are there only big enemies?
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bfr
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Screenshot(s)
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Reply #4 on:
January 09, 2007, 11:31:00 am »
It looks good.
Delnar_Ersike: What does grayscale have to do with animated screenshots?
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bfr's website -
http://bfr.tifreakware.net
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Screenshot(s)
«
Reply #5 on:
January 09, 2007, 12:42:00 pm »
well since he uses Tilem it will look ugly if animated because tilem has crappy grayscale quality. PTI has better quality but he only have a 84+ ROM, which PTI doesn't support
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Delnar_Ersike
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Screenshot(s)
«
Reply #6 on:
January 10, 2007, 06:23:00 am »
oh, I understand
@bfr: any animated screenie would be good, even one that is a second long. The reason is that some people (including me) switch sprites really fast to achieve greyscale effects. A still screenie only displays one sprite, making it kinda black-and-white ish, but an animated screeie shows the sprites switching, so it will display a greyscale effect.
@netham45: what do the numbers at the bottom of the screen represent?
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necro
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+3 vaporal mustache
Screenshot(s)
«
Reply #7 on:
January 10, 2007, 07:01:00 pm »
Oh, netham, if you want the sprites I made in other sizes, death poses, etc, or some items I would be more than willing to make any specific request.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Screenshot(s)
«
Reply #8 on:
January 19, 2007, 03:36:00 am »
how is it progressing?
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Netham45
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Rating: +213/-4
*explodes*
Screenshot(s)
«
Reply #9 on:
March 05, 2007, 08:16:00 am »
QuoteBegin-Delnar_Ersike+10 Jan, 2007, 10:23-->
QUOTE
(Delnar_Ersike @ 10 Jan, 2007, 10:23)
oh, I understand
@bfr: any animated screenie would be good, even one that is a second long. The reason is that some people (including me) switch sprites really fast to achieve greyscale effects. A still screenie only displays one sprite, making it kinda black-and-white ish, but an animated screeie shows the sprites switching, so it will display a greyscale effect.
@netham45: what do the numbers at the bottom of the screen represent?
those numbers represent the current X-Y coordinates, and the V is the direction the screen is facing.
bah... I stepped on my 83(the calculator I was doing it on, for optimal speed on the 83's) and broke the LCD. Im tring to get it off of it, but Im having issues as to getting a link-cable hooked up. The linkport also got damaged and broken.
you know... I have lost the program 3 times, almost near completion all the time, and now this.... Something really doesn't want this game made...
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tifreak
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My Kung Fu IS strong...
Screenshot(s)
«
Reply #10 on:
March 06, 2007, 04:16:00 am »
Sounds crappy, though that was your fault for stepping on your calc...
Never leave something that precious on the floor... unless you were walking on your desk for some reason... o.o
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
necro
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+3 vaporal mustache
Screenshot(s)
«
Reply #11 on:
March 06, 2007, 06:52:00 am »
Calcubreaker(11)
deskwalk (if the defending player has a desk, this creature is unblockable)
11/11
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Netham45
LV11
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Posts: 2103
Rating: +213/-4
*explodes*
Screenshot(s)
«
Reply #12 on:
April 10, 2007, 02:19:00 am »
I got it off(once I found a replacement socket for the cable) and now can continue on it.
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Liazon
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Screenshot(s)
«
Reply #13 on:
April 10, 2007, 10:46:00 am »
That's good
The concept art looked pretty sweet.
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bfr
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Screenshot(s)
«
Reply #14 on:
April 10, 2007, 10:51:00 am »
Great! It's good to see there will be more progress now.
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bfr's website -
http://bfr.tifreakware.net
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