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Omnimaga
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Shadow Falls - New Alpha (3)
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Topic: Shadow Falls - New Alpha (3) (Read 5397 times)
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saubue
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Shadow Falls - New Alpha (3)
«
on:
April 18, 2006, 12:18:00 am »
Hi Omnimaga users!
Does anyone remember Shadow Falls, the 68k RPG I started to work on in summer? However, I've had other projects in the meantime (and I still have) and recently I restarted development on Shadow Falls (after nearly 6 months).
I hope I'm able to release another alpha soon.
Please go to boolsoft (
http://81.223.81.123/boolsoft/board/viewtopic.php?t=22
) for a full view of the changes and plans.
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Alex
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Shadow Falls - New Alpha (3)
«
Reply #1 on:
April 18, 2006, 01:04:00 am »
Glad to have you back Saubue! I was afraid we've lost your project with the new forum and all. Kevin, you should make a sub-forum for Shadow Falls! (and Lemmings)
EDIT: Nice work on the Lemmings game too, your programs radiate quality!
- Alex
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saubue
Guest
Shadow Falls - New Alpha (3)
«
Reply #2 on:
April 18, 2006, 01:21:00 am »
Thank you alex. Kevin and I already spoke about a new sub-forum, and maybe there will be one soon.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Shadow Falls - New Alpha (3)
«
Reply #3 on:
April 18, 2006, 02:18:00 am »
OOh nice I'll make a sub forum asap
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saubue
Guest
Shadow Falls - New Alpha (3)
«
Reply #4 on:
April 18, 2006, 02:41:00 am »
OK, here's the new alpha with a new screenshot:
http://81.223.81.123/boolsoft/board/viewtopic.php?t=24
Please try it out
EDIT: Thanks for the sub-forum, Kevin
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Shadow Falls - New Alpha (3)
«
Reply #5 on:
April 18, 2006, 05:58:00 am »
ooh great another demo ^^ I'll try it asap, I'll need TI emu because VTI doesnt work on my comp fine
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Liazon
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Shadow Falls - New Alpha (3)
«
Reply #6 on:
April 18, 2006, 05:59:00 am »
yay!! looks awesome!
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Dragon__lance
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Shadow Falls - New Alpha (3)
«
Reply #7 on:
April 19, 2006, 01:11:00 pm »
the screenshot is amazing!!!! Great work!
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kalan_vod
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Posts: 2715
Rating: +10/-0
Shadow Falls - New Alpha (3)
«
Reply #8 on:
April 19, 2006, 01:57:00 pm »
I just thought I let you know that the game looks amazing! Maybe some sort of z80 port?
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saubue
Guest
Shadow Falls - New Alpha (3)
«
Reply #9 on:
April 19, 2006, 02:00:00 pm »
Thank you all for your comments!
If you want to make a z8-port, feel free to do so, kalan_vod. I can't program z80 calcs (neither BASIC nor ASM), but I'd love to see someone port a game of mine
Please check out the Magic topic at boolsoft as well:
http://81.223.81.123/boolsoft/board/viewtopic.php?t=28
Tenniskid shoots double-posters
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tenniskid493
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Shadow Falls - New Alpha (3)
«
Reply #10 on:
April 19, 2006, 02:56:00 pm »
cool..i'll check this out asap
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Shadow Falls - New Alpha (3)
«
Reply #11 on:
April 19, 2006, 03:45:00 pm »
Hehe, I do not plan on working with z80. But I hope someone pics it up!
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Shadow Falls - New Alpha (3)
«
Reply #12 on:
April 20, 2006, 01:27:00 am »
it woul have to be an app, considering the game must be over 100 KB
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Liazon
Guest
Shadow Falls - New Alpha (3)
«
Reply #13 on:
April 20, 2006, 02:29:00 am »
The game's so complex! I still can't understand your C-code!
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saubue
Guest
Shadow Falls - New Alpha (3)
«
Reply #14 on:
April 20, 2006, 03:15:00 am »
Another reason for this might be the author who makes his code more complex than the game itself sometimes :wacko:
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Shadow Falls - New Alpha (3)