Author Topic: Easter Egg Hunt  (Read 2818 times)

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Offline bfr

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Easter Egg Hunt
« on: May 20, 2006, 09:36:00 am »
Easter Egg Hunt is a small game that I made for Easter where you have to find the eggs.  The displays the eggs quickly and then clears the screen, and then you guess where they are, and it goes back and displays the eggs again, and so on.  I decided to update it, so I made Easter Egg Hunt 1.3, where the user may also choose the difficulty.  The higher the difficulty, the less amount of time the eggs are displayed on the screen.  It's in C anf is for 68k calculators.  It can be downloaded http://savefile.com/files.php?fid=6926958.  Here's a screenshot:  

user posted image

Any suggestions or bugs (although there probably aren't any in such a small program, which btw is only ~100 lines of code)?  Also, the screenshot isn't very clear, so sometimes it's hard to see the eggs.

Offline DJ Omnimaga

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Easter Egg Hunt
« Reply #1 on: May 20, 2006, 09:40:00 am »
wow how small in size is it? o.oblink.gif sound fun, I wish TI-emu worked on my computer because VTI doesnt work fine either (it shutdowns when I send files to it sometimes) :(sad.gif

Offline bfr

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Easter Egg Hunt
« Reply #2 on: May 20, 2006, 09:46:00 am »
Actually, when I added the select difficulty feature, it added about 40 more lines of code.  

Here's a slower screenshot of it:  

user posted image


/edit: just corrected the link

Offline Spellshaper

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Easter Egg Hunt
« Reply #3 on: May 20, 2006, 09:49:00 am »
looks nice! pure basic?


Offline bfr

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Easter Egg Hunt
« Reply #4 on: May 20, 2006, 09:51:00 am »
Nah, C.  Actually, I could have probably done it in pure basic but the eggs use grayscale.

Offline Spellshaper

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Easter Egg Hunt
« Reply #5 on: May 20, 2006, 09:52:00 am »
Ah I c ^^