Author Topic: Snake Hunters  (Read 10881 times)

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Offline lolje

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« on: May 27, 2006, 05:09:00 am »
Note: This is a finished Project

So this is the Official Snake-Hunters-discussion-Thread

First of all; Snake Hunters is no classic Snake game.
The major game-objects is that one Snake has to catch another one - on different maps which will probably be saved in Pics. The game uses xLIB (for speed and some effects) and you'll also see some
blue lightnings  ;)wink.gif
(Not on *unmodified* 83+ calcs because the LCD is different  o.oblink.gif ).

*Note: *xlib required* - plz install first :)smile.gif
Check the Readme for help!

The latest version (1.0) (with some kind of a bot)
 is included as an attachment
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Offline DJ Omnimaga

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« Reply #1 on: May 27, 2006, 10:58:00 am »
I wish xlib blue effect by shifting contrast very fast did worked on 83+ (I dunno for new 83+), much easier to make cross compatible game, I'll move this project asap to project section ^^

Offline Radical Pi

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« Reply #2 on: May 27, 2006, 11:40:00 am »
I've got to try this! Is bluescale in the demo? I'm sad no one is doing anything with it. :(sad.gif
I wish to incorporate blue in one of my prog's someday. But I need to make a program first. :rolleyes:rolleyes.gif
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Offline DJ Omnimaga

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« Reply #3 on: May 27, 2006, 12:52:00 pm »
this is moved to staff projects now

elfprince13

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« Reply #4 on: May 27, 2006, 01:36:00 pm »
awesome. maybe you can make the snakes blue :D

Offline lolje

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« Reply #5 on: May 28, 2006, 01:23:00 am »
No, it's not like grey-scale because you can just make the whole screen blue or nothing. (I use the contrast-commands from xlib  :)smile.gif )
And yes, the demo also includes this feature - check out the intro!

Oh, I'm sorry - the game doesn't really work yet because the game doesn't check if you catch the other snake  :Ptongue.gif - but this is already included so that I'll just have to upload it so you can test it.
-I'll inform you here when a new version is available.

p.s.: Why did you remove CDI's post???
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Offline DJ Omnimaga

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« Reply #6 on: May 28, 2006, 08:45:00 am »
I removed it because it was kinda rude (written in big 24px blue fonts)

Offline Radical Pi

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« Reply #7 on: May 28, 2006, 11:32:00 pm »
I'll wait for demo 2 then. ^^

lolje (and anyone else who can get blue working): run the loop on  a ZStandard graphscreen with Shade(.1X^2-10,-.1X^2+10 ;)wink.gif
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Offline lolje

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« Reply #8 on: May 29, 2006, 12:25:00 am »
oh, btw on a normal 83+
 (on those ones most of you probably still own) it'll just show up a white lightning instead of a blue one. I know those not-83+-stuff suckz , but it's possible and not negativa for 83+ owners - so I integrated it.
sorry to 83+ owners - It's just a little effect so don't be angry  :)smile.gif

I'll test this trick with shape soon...
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Offline kalan_vod

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« Reply #9 on: May 29, 2006, 05:18:00 am »
You can achieve blue scale on a 83+.

Offline DJ Omnimaga

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« Reply #10 on: May 29, 2006, 09:10:00 am »
kalan_vod (and CDI) please tell us it would be cool to make our games cross compatible :Ptongue.gif

I tried Lolje routine on my calcs and I worked on 83+SE but on 83+ it showed a weird gray waterfall effect. It's a very old TI-83+ tho (about 4.5 years old)

Zeromus

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« Reply #11 on: May 29, 2006, 12:28:00 pm »
on my 83+ I ran the same prog lolje had, (well... mine was just :Repeat 0:real(5,0,39:real(5,0,0:End and it made blue)

Offline DJ Omnimaga

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« Reply #12 on: May 29, 2006, 12:38:00 pm »
you must have a special line of 83+ then,one with 83+SE/84+ style lcd driver. How old is it?

Offline lolje

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« Reply #13 on: June 08, 2006, 05:33:00 am »
The old update was removed, the latest version is in the first post^^
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Offline DJ Omnimaga

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« Reply #14 on: June 08, 2006, 05:44:00 am »
w00t cool I'll try it asap, nice to see you back btw ;)wink.gif