Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Star ship commander
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: Star ship commander (Read 8401 times)
0 Members and 1 Guest are viewing this topic.
Luckyone
Guest
Star ship commander
«
on:
December 15, 2005, 10:57:00 am »
Me and Dragonlance are starting a new game called
starship commander ITS GOING TO BE AWESOME!Yeah
Edit: You forgot to close the tag...
Logged
dragon__lance
Guest
Star ship commander
«
Reply #1 on:
December 15, 2005, 11:15:00 am »
k, sorry all for the bad intro by my friend. He's still kinda new to Ti community. anyways, i'm working on this project in the absense of zelda, since i'm waiting for xlib. so far, i'm main programmer, but once zelda is resumed, ill hand it over to lucky. this game will basicly be advance wars, but in space
@dyfunction:hope its all right with u for us to make this game. If it conflicts with Defilers, we can stop production.
Features: mission oriented
-5 or more mission for human
-5 mission for Necroid(alien) once u beat human campaign
-multiplayer(2 people on one calc)
so far, intro is done, and start work on missions. ill post screenie as soon as possible. If anyone would be willing to help beta test, just post ur email here...we might also release a demo
Logged
BCTurk
Guest
Star ship commander
«
Reply #2 on:
December 15, 2005, 11:30:00 am »
Beta Testing is fun
[email protected]
Logged
Luckyone
Guest
Star ship commander
«
Reply #3 on:
December 15, 2005, 01:21:00 pm »
Is it going to be good
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Star ship commander
«
Reply #4 on:
December 15, 2005, 01:30:00 pm »
hmm sound interesting, welcome to the forums btw
I hope to see a screenshot soon
will it have scrolling?
Logged
katmaster
Guest
Star ship commander
«
Reply #5 on:
December 15, 2005, 06:54:00 pm »
Sounds cool!!! Welcome to the forums, Luckyone!
[email protected]
Logged
CDI
Guest
Star ship commander
«
Reply #6 on:
December 16, 2005, 12:14:00 am »
dysfunctions game sounds difrent enough to be alright
Logged
dragon__lance
Guest
Star ship commander
«
Reply #7 on:
December 16, 2005, 10:29:00 am »
yea, luckyone is one of my best friends from school and i thaught him some BASIC prgmming
@dyfunction: can i c wat ur movement for cursor code is? i'm kinda stuck at having the cursor move around, Advance Wars style
Logged
tenniskid493
Guest
Star ship commander
«
Reply #8 on:
December 16, 2005, 05:28:00 pm »
Welcome Luckyone.
[email protected]
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Star ship commander
«
Reply #9 on:
December 16, 2005, 07:04:00 pm »
I'd obviosly be willing to sprite if you'd like, oh, and I love the alien name (:
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
dysfunction
Guest
Star ship commander
«
Reply #10 on:
December 16, 2005, 07:21:00 pm »
dragon_lance: I've got absolutely no problem with you making a space-based TBS. In fact we can communicate and share ideas if you'd like. Unfortunately Graphlink seems to be broken on my computer, but I'll upload the program file instead tomorrow to show you my cursor movement. Be warned, it's a bit complicated, since I have some sprites 8x8 and some 16x16, and I have a rather complicated routine to make the cursor match the larger sprites.
Logged
dragon__lance
Guest
Star ship commander
«
Reply #11 on:
December 17, 2005, 07:38:00 am »
hehehe, thx man
necro, i tried ur movement method u posted in Chosen, but it doesn't seem to work for me. right now, i have a working cursor system, but its SUPEr slow since it uses A LOT of if-then statements.
@dyfunction: thatd be great if u could post ur code sometime
@necro: u think u can make any more 6*6 space ship sprites, so far i have enough, but maybe more alien ones. Plan-5 human, 5 alien. btw, i'll also prob need a planet(star port). thx
Logged
tenniskid493
Guest
Star ship commander
«
Reply #12 on:
December 17, 2005, 09:18:00 am »
I changed a few things from necros movement thing to suit my needs better but used it as a base. Its unoptomized but here's the current code I use:
c1-->
CODE
ec1Repeat 0
getKey->K
If K=0:End
If K=25 or K=34
[A]((Y/8)+T+(K=25)+(3(K=34)),(X/8)+S+1)->L
If K=24 or K=26
[A]((Y/8)+T+2,(X/8)+S+2(K=26)->L
If fpart(L)=.1
Then
X->Z:Y->:theta:
If K=24 or K=26
Then
If X/8+S+(K=26)<=5 or X/8+S-(K=24)>=(W-7)
(X+8(K=26)-8(K=24))->X
End
If K=25 or K=34
Then
If (Y/8+T+(K=34)<=3 or (Y/8+T-(K=25)>=(H-5)
(Y/8(K=34)-8(K=25))->Y
End
If X=Z
S+(K=26)-(K=24)->S
If Y=:theta:
T+(K=34)-(K=25)->T
If K=24 or K=25 or K=26 or K=34:Then
real(2,0,S,T,W,H,0,12,0,8,0,0,0
real(1,X,Y,1,8,2,1,0,0,0,1
End
End
Endc2
ec2
S=Map Horiz. Offset
T=Map Vert. Offset
X=Character X location
Y=Character Y location
H=Height of Map
W=Width of Map
This mode keeps you in the middle until you reach the edge of a map, then it moves the character.
EDIT: I got rid of all the gotos.
Logged
dysfunction
Guest
Star ship commander
«
Reply #13 on:
December 17, 2005, 01:03:00 pm »
Ok, you guys need to get rid of the Lbls and Gotos. Also most of the Ifs. The
:If K=0:End
Is unnecessary.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Star ship commander
«
Reply #14 on:
December 17, 2005, 02:12:00 pm »
QuoteBegin-"BASIC Code"+-->
QUOTE
("BASIC Code")
:AxesOff
:FnOff
:StorePic 3
:StorePic 4
:1→X:1→Y
:0→S:0→T
:16→W:16→H
:prgmMAP1
:1→[A](S+Y+1,T+X+1
:0→C:0→D
:1→I
:While 1
:If I=1:Then:2→I:Else:1→I:End
:real(2,0,T,S,W,H,0,12,0,8,I,0,1
:getKey→K
:If K=45:Goto E
:(K=34)-(K=25→C
:(K=26)-(K=24→D
:0→[A](Y+S+1,X+T+1
:If not([A](Y+S+C+1,X+T+D+1:Then:X+D→X:Y+C→Y:End
:1→[A](Y+S+1,X+T+1
:If T≠4 and X>6:Then:6→X:T+1→T:End:If T≠0 and X<5:Then:5→X:T-1→T:End
:If S≠8 and Y>4:Then:4→Y:S+1→S:End:If S≠0 and Y<3:Then:3→Y:S-1→S:End
:End
:Lbl E
:real(0
:End
Generated by
http://www.cemetech.net/projects/basicelite/sourcecoder.php
,
Logged
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Star ship commander