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Thanks guys!Update - v0.0.95Planned to make this the full combat beta, but some security enhancements to the server and the whole setup make it necessary to release a client and bridge update before then.NEW FEATURE - Client-Side Server ListAs of right now, the server to connect to (through the bridge) is no longer controlled by the bridge's config file... it's controlled by the calculator itself.Slot 1 is set by default and cannot be edited. Slots 2-10 are blank and can be edited (so that the game can connect to other hosted instances of the server). The client adds 2 new packets, CONNECT and DISCONNECT.Connect: Instructs the bridge to open a tcp socket to the server or host name following the control code in the serial packet.Disconnect: Instructs the bridge to close the current socket.* So long as the calculator does not unplug or disconnect from the bridge, you can connect/disconnect/reconnect without needing to restart the bridge. ** Special thanks to commandblockguy for implementing this change. *NEW FEATURE - On-Calc Mini-LogThe calculator has a 4-line mini-log, with each log-line buffered to 50 characters. This log can display errors, info, debug messages, and server broadcasts. The widget has variable height based on how many of the 4 lines it needs to display, and also remains on the screen for a configurable time. Default is 100 ticks. Any time a new message is written to the log, the clock resets.And here is the new Settings interface to change the log timeout:
NEW FEATURE - Server Supports SSLThis may have been posted in this thread earlier, but the server is written with an optional SSL context. This can be enabled in the server config. The actual handling of certificates and renewal is not something the server does, so anyone hosting an SSL instance will need to handle ensuring their SSL config is up to date. The SSL path is also configurable, it just needs to be readable by whatever user is running this service.*As of right now, the bridge does not support SSL, so any SSL servers will be unable to be connected to.*
NEW FEATURE - Verification-Based AuthenticationAs an attempt to dissuade connections to this service that are not from the calculator, such as random port probes or script kiddies, the server now implements a code-based verification system. When a user registers an account, an 8-digit code is generated and written to the user's account file, as well as sent to the calculator for display. You will be required to log into the web deck and input your verification code before you will be able to log in to the game server. This will allow us to filter unsolicited connections, as well as remove any anomalous user accounts created.
That's pretty cool Security is important, I'm glad you're thinking it through now.
Will there be a way to reload the certificate without restarting the service?
I'm assuming there is a way to recover this as well in the back-end if the user forgets it?