Author Topic: Strategic Conquest  (Read 11751 times)

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Offline DJ Omnimaga

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« Reply #30 on: September 24, 2006, 03:31:00 pm »
aaah sound lieka  good deal, oh and i would go with one thing at once btw, like start with the hi res sprites, then low res, or vice versa, will make stuff easier

elfprince13

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« Reply #31 on: September 25, 2006, 12:18:00 am »
dont worry, switching sprite size is easy ;)wink.gif

elfprince13

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« Reply #32 on: October 12, 2006, 04:41:00 am »
well, Ive decided against 16*16 entirely because of screen real estate issues. :(sad.gif

however several other things have been accomplished in the mean time;

mock-up game screen:

user posted image


working map generation code thanks to some help from Jim E:

c1-->
CODE
ec1
.nolist
#include "ion.inc"
_strcpy

Offline tifreak

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« Reply #33 on: October 12, 2006, 05:01:00 am »
Looks nice :)smile.gif

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Offline DJ Omnimaga

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« Reply #34 on: October 12, 2006, 05:21:00 am »
*xlibman

Offline lolje

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« Reply #35 on: October 12, 2006, 06:01:00 am »
looks as if it would get a great game, elfeprince!^^
Hope to get a Demo or somthing like that soon ...
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elfprince13

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« Reply #36 on: October 15, 2006, 02:09:00 pm »
thanks guys, I have one major bug I need to get worked out before any sort of demo.

user posted image

Offline DJ Omnimaga

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« Reply #37 on: October 15, 2006, 02:15:00 pm »
wow amazing! this is the main map rigth? i hope to play the demo soon ^^

elfprince13

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« Reply #38 on: October 15, 2006, 02:17:00 pm »
thats just something I was working on to see how the tiles looked with each other.

the demo won't have much playable, just random map generation and the ability to scroll around in the map, plus the working main menu, and the beauteous titlescreen.

Offline DJ Omnimaga

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« Reply #39 on: October 15, 2006, 02:18:00 pm »
^.^

CureDesu

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« Reply #40 on: October 20, 2006, 04:32:00 pm »
*Cure777 cannot wait for this game much longer!


*Cure777 pokes elfprince until this is finshed

Oh, and for extra motivation......

SEIZURE INDUSING SMILEY PARADE!
*****************************
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Offline DJ Omnimaga

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« Reply #41 on: October 21, 2006, 02:48:00 am »
I hope CDI wont try to open this page from his Mac computer  

elfprince13

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« Reply #42 on: December 07, 2006, 06:08:00 am »
user posted image

can't scroll yet so I generated a few different maps to get one that was interesting in the upper left corner, so stay for the whole screeny.

Offline DJ Omnimaga

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« Reply #43 on: December 07, 2006, 01:06:00 pm »
wow nice to see new updates elf! This look pretty nice!  

elfprince13

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« Reply #44 on: December 09, 2006, 12:01:00 pm »
user posted image

under 2300 bytes and half that is the title screen.

the ability to open files has now been programmed, although atm all the files contain is a map. map generation is now fully functional. working on writing the map scrolling code.