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Omnimaga
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Strategic Conquest
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Topic: Strategic Conquest (Read 11751 times)
0 Members and 4 Guests are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Strategic Conquest
«
Reply #30 on:
September 24, 2006, 03:31:00 pm »
aaah sound lieka good deal, oh and i would go with one thing at once btw, like start with the hi res sprites, then low res, or vice versa, will make stuff easier
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elfprince13
Guest
Strategic Conquest
«
Reply #31 on:
September 25, 2006, 12:18:00 am »
dont worry, switching sprite size is easy
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elfprince13
Guest
Strategic Conquest
«
Reply #32 on:
October 12, 2006, 04:41:00 am »
well, Ive decided against 16*16 entirely because of screen real estate issues.
however several other things have been accomplished in the mean time;
mock-up game screen:
working map generation code thanks to some help from Jim E:
c1-->
CODE
ec1
.nolist
#include "ion.inc"
_strcpy
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Strategic Conquest
«
Reply #33 on:
October 12, 2006, 05:01:00 am »
Looks nice
*
tifreak8x
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Strategic Conquest
«
Reply #34 on:
October 12, 2006, 05:21:00 am »
*
xlibman
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lolje
LV5
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Posts: 299
Rating: +2/-0
Strategic Conquest
«
Reply #35 on:
October 12, 2006, 06:01:00 am »
looks as if it would get a great game, elfeprince!^^
Hope to get a Demo or somthing like that soon ...
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83+/84+ xLIB projects
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elfprince13
Guest
Strategic Conquest
«
Reply #36 on:
October 15, 2006, 02:09:00 pm »
thanks guys, I have one major bug I need to get worked out before any sort of demo.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Strategic Conquest
«
Reply #37 on:
October 15, 2006, 02:15:00 pm »
wow amazing! this is the main map rigth? i hope to play the demo soon ^^
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elfprince13
Guest
Strategic Conquest
«
Reply #38 on:
October 15, 2006, 02:17:00 pm »
thats just something I was working on to see how the tiles looked with each other.
the demo won't have much playable, just random map generation and the ability to scroll around in the map, plus the working main menu, and the beauteous titlescreen.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Strategic Conquest
«
Reply #39 on:
October 15, 2006, 02:18:00 pm »
^.^
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CureDesu
Guest
Strategic Conquest
«
Reply #40 on:
October 20, 2006, 04:32:00 pm »
*
Cure777
cannot wait for this game much longer!
*
Cure777
pokes elfprince until this is finshed
Oh, and for extra motivation......
SEIZURE INDUSING SMILEY PARADE!
*****************************
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Strategic Conquest
«
Reply #41 on:
October 21, 2006, 02:48:00 am »
I hope CDI wont try to open this page from his Mac computer
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elfprince13
Guest
Strategic Conquest
«
Reply #42 on:
December 07, 2006, 06:08:00 am »
can't scroll yet so I generated a few different maps to get one that was interesting in the upper left corner, so stay for the whole screeny.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Strategic Conquest
«
Reply #43 on:
December 07, 2006, 01:06:00 pm »
wow nice to see new updates elf! This look pretty nice!
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elfprince13
Guest
Strategic Conquest
«
Reply #44 on:
December 09, 2006, 12:01:00 pm »
under 2300 bytes and half that is the title screen.
the ability to open files has now been programmed, although atm all the files contain is a map. map generation is now fully functional. working on writing the map scrolling code.
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Omnimaga
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Strategic Conquest