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Omnimaga
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Super Mario ASCII
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Topic: Super Mario ASCII (Read 28081 times)
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
Super Mario ASCII
«
Reply #60 on:
April 28, 2006, 12:43:00 pm »
I would say enemy only moving on screen when u can see them. I believe some old platformers worked like this
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Radical Pi
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Super Mario ASCII
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Reply #61 on:
April 28, 2006, 01:05:00 pm »
Okay, I'll consider that when thinking about the speed. All the data for a single enemy will be compressed into a single list item.
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One of these days I'll get a sig I'm really proud of.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Super Mario ASCII
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Reply #62 on:
April 28, 2006, 01:10:00 pm »
ooh i c, I doubt enemies should require much collision detection tho, especially goombas
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Radical Pi
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Super Mario ASCII
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Reply #63 on:
April 28, 2006, 01:27:00 pm »
From my observations, Goombas go left/right/fall off platforms and koops just stay on top.
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One of these days I'll get a sig I'm really proud of.
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
Super Mario ASCII
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Reply #64 on:
April 28, 2006, 01:38:00 pm »
I should play SMB1 again to check
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Radical Pi
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Super Mario ASCII
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Reply #65 on:
April 28, 2006, 01:41:00 pm »
I wouldn't know, I only have a GBC version and calc version. I'm missing at least 10 other years of Mario greatness...
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One of these days I'll get a sig I'm really proud of.
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Super Mario ASCII
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Reply #66 on:
April 28, 2006, 02:26:00 pm »
hehe, I remember playing mario 3 when I was 6, that was back in 1992-93 I think, then my nintendo broke and next year I got a SNES
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kalan_vod
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Super Mario ASCII
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Reply #67 on:
April 28, 2006, 04:12:00 pm »
Great work, but I still can't download it...I think the enemies move only once seen is what I think SM did.
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Super Mario ASCII
«
Reply #68 on:
May 14, 2006, 03:54:00 am »
any new progress?
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Radical Pi
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Super Mario ASCII
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Reply #69 on:
May 14, 2006, 07:14:00 am »
Honestly...no.
I have been toying with the idea of no scrolling, or rather a full screen shift when you walk off the edge. This would make it easier to place enemies in 'sectors' defined by lists (accessed with expr() as in the examples tifreak8x gave once for the B1337).
Other than that my energies have been in WoM recently.
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One of these days I'll get a sig I'm really proud of.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Super Mario ASCII
«
Reply #70 on:
May 14, 2006, 07:39:00 am »
ooh i c, *
xlibman
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kalan_vod
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Super Mario ASCII
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Reply #71 on:
May 14, 2006, 11:48:00 am »
Could you repost the download? I couldn't get it to work last time..
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Radical Pi
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Super Mario ASCII
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Reply #72 on:
May 15, 2006, 10:27:00 am »
http://ihud.com/file.php?file=260406/1146088836/SMASCII1.8xp
.
w00t for the progress that will come today! On-calc, none, but someone here should know what gets released today. Initials NSMB...
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One of these days I'll get a sig I'm really proud of.
kalan_vod
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Super Mario ASCII
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Reply #73 on:
May 15, 2006, 01:39:00 pm »
Ok, well I will try it this week.
NSMB, hmm...No clue
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Super Mario ASCII
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Reply #74 on:
May 16, 2006, 09:06:00 am »
Yay I upgraded my calc to 1.18 so it should work ^^ I'll dll it asap
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Super Mario ASCII